The Automaton
Appearance: 6' tall, 250 pounds, pale skin, short black hair. If examined closely, many differences from real men are noticeable -- no tongue, no body hair, no fingerprints or creases in the skin, odd gait, no breathing, etc. Normally wears a sort of generic military uniform and greatcoat, gloves and a mask.
Characteristics
20 STR (10), 10 DEX (0), 0 CON (-20), 10 BOD (0), 10 INT (0), 0 EGO (0), 20 PRE (10), 0 COM (-5)
2 PD (6/0), 1 ED (4/0), 2 SPD (2/0), 0 REC (10/-20), 0 END (40/-20), 0 STUN (35/0) = -45 points
Powers
Cannot Be Stunned (15), Does Not Bleed (15), Takes No Stun But Loses Abilities (45), Movement to 0 END (6), STR to 0 END (15), Absolute Time Sense (3), Ambidextrous (3), Bump of Direction (3), Double Jointed (3), Simulate Death (3), Armor 4 Physical/4 Energy (36), Infrared Vision (5), Life Support - Air, All Disease (13) = 150 points
Skills
Climbing 8-; Concealment 8-; Stealth 8-; Transport Fam: Ride Horse, Drive Wagon; Area Knowledge: NYC 11-; PS: Soldier 14-; Weapon Fam: Common Melee, Unarmed Combat, Small Arms; +4 OCV w/rifles = 30 points
Normally Installed Commands - 10 Total
Guard this opening, allowing nobody to pass without the password; Patrol this area, attacking any person except those in friendly uniform or those who give the password; Restrain that person; Attack that; Follow me; Advance and attack to that place, except people in friendly uniform; Defend me (by attacking the person closest to me); Return home; Hide nearby; Go to (places in New York City, or visible to the Automaton). Note that the Automaton understands English only, and responds only to commands given in Pretorius' voice, beginning with the word "Automaton". Changing commands requires opening up the Automaton with a toolkit, making a Cybernetics roll, and has a base time of 1 hour (depending on the command, and whether the mechanic has "set" that particular command before).
Disadvantages
Distinctive Features: concealable: cold and not real skin, etc. (10); Physical Limitation: needs recharging with electricity 1/day (15); Physical Limitation: no sense of taste or smell, other robot limits (5); Physical Limitation: cannot swim or float in water (5); Susceptibility: ultrasound, 3d6 INT Drain per phase (25); Vulnerability: electricity, uncommon, double damage (10 pts) = 70 points
Totals
Stats -45 + Powers 150 + Skills 30 = 135 points; - 70 Disads = 65 Base
Normal Equipment
Mauser Gewehr 1888 rifle, 80 rounds of ammunition in 5 round clips, bayonet, leather helmet, mask, goggles, gloves.
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