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Small Arms Effectiveness
chance of 4 points of damage
|
weapon
|
damage
|
pen
|
vs. ballistic
|
vs. Anvil
|
vs. Iron
|
plasma pistol
|
2d10+2
|
8
|
64%
|
15%
|
1%
|
laser pistol
|
2d6+1
|
12
|
69%
|
0%
|
0%
|
slugthrower
|
1d10+2
|
0
|
0%
|
0%
|
0%
|
jack gun
|
1d10+2
|
5
|
36%
|
3%
|
0%
|
jack laser |
2d8 |
12 |
67% |
9% |
0% |
assault gun, rifle, MG |
2d6+4 |
12 |
91% |
16% |
0% |
assault laser |
3d6 |
12 |
83% |
16% |
~0% |
plasma carbine |
2d10+4 |
11 |
94% |
55% |
21% |
plasma gun |
3d6+4 |
14 |
100% |
83% |
37% |
nail gun |
3d6 |
15 |
98% |
50% |
9% |
coil rifle/coil cannon
|
1d6 |
25 |
50% |
50% |
33% |
heavy assault laser |
4d6 |
12 |
100% |
55% |
15% |
heavy assault gun |
3d6+2 |
15 |
100% |
74% |
25% |
fusor |
5d6 |
15 |
100% |
100% |
77% |
Iron Melee Weapons Effectiveness
chance of 4 points of damage, with +4d6 damage bonus, High Index materials
|
weapon
|
damage
|
pen
|
vs. ballistic
|
vs. Anvil
|
vs. Iron
|
heavy sword
|
7d6
|
2
|
93%
|
58%
|
25%
|
heavy bayonet
|
7d6
|
3
|
96%
|
66%
|
33%
|
2H heavy war pick
|
8d6
|
4
|
99%
|
90%
|
69%
|
Heavy Weapons Effectiveness: Direct Hit
chance of 4 points of damage on a direct hit
|
weapon
|
damage
|
pen
|
vs. ballistic
|
vs. Anvil
|
vs. Iron
|
bomber HE |
4d6 |
8 |
76% |
15% |
1% |
30mm cannon
|
6d6
|
27
|
100%
|
100%
|
100%
|
plasma cannon
|
6d6
|
20
|
100%
|
100%
|
99%
|
18cm missile
|
20d6
|
0
|
100%
|
100%
|
100%
|
Heavy Weapons Effectiveness: Blast
range at which blast has 50% chance of doing 4 points of damage
|
weapon
|
damage
|
vs. ballistic
|
vs. Anvil
|
vs. Iron
|
bomber HE, grenade
|
4d6, -1d6 per 4m
|
n/a
|
n/a
|
n/a
|
mortar |
8d6, -1d6 per 4m |
12 m |
8 m |
~ 2 m |
plasma cannon
|
6d6, -1d6 per 1m
|
~ 2m
|
n/a
|
n/a
|
18cm missile
|
20d6, -1d6 per 4m
|
56 m
|
50 m |
44 m |
ballistic armor is 16 pts.
Anvil armor is 22 pts.
Index 4 Iron armor is 26 pts. Remember that Iron has effects on the Hit Point totals for the person using it; these are not considered on the above charts.
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