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Inns and Taverns of Quality

Page history last edited by Michael 10 years ago

back to the Dragon Age Index

 


     A quick guide to the rating system for inns, taverns, and other public accommodations.

 

★✰✰✰✰

Equivalent to a peasant's cottage; no private rooms, no bedding provided except for straw, probably just one large room. Bugs and bits of thatch drop from the roof sometimes (there's no ceiling). In the winter, even the open hearth can't keep the interior very warm. The hearth provides the only light at night, unless the travelers brought their own. No choice of food, which will be simple stew and hard peasant bread. If the locals make an ale, it will be available. If you want your livestock under cover, they come in also ... "fortunately" the locals are expecting this.

 

★★✰✰✰

Poor quality inn, sadly typical of those found along roads. One private room (probably used by the innkeeper's family when travelers aren't paying for it), thin blankets, drafty and cold in winter, not many lights (and you provide your own in the private room). The food isn't always fresh, and the "menu" is limited (bread, meat, stew, and the "breakfast"). One type of beer or ale, one or two types of harsh, overpriced stronger alcoholic drinks. There is a shed or lean-to for horses.

 

★★★✰✰

Good quality for a road inn, although a bit more "average" in a city. Freshly-brewed beers and ale, food is freshly-made from wholesome components, some nice wines (but not much variety). It has a few private rooms with clean beds, heaped with quilts and blankets. Big roaring fire in the common room in winter; lanterns and candles provided, windows with glass. Entertainment by a musician or singer sometimes present. Stable with a groom.

 

★★★★✰

Only found where well-off travelers may need to stay. Private sleeping-rooms with their own hearths and settees, and soft beds with linen sheets; the bed-clothes are changed daily. Windows with curtains, and some have window-seats. The common room(s) have comfortable armchairs; musicians, bards or other entertainers are likely present. The meals provide choices of good food, wines and other beverages. There are large stables and kennels with staff to care for and treat horses and hounds (although in a city with livery stables nearby, an inn might dispense with having its own stable). Nobody sleeps overnight in the common room; servants or poor travelers are put up in bunk rooms.

 

★★★★★

None in Ferelden at this level. A palatial resort, worthy of a journey on its own merits. They may refuse service to commoners, although the servants' quarters may be of three star quality or better (unless servants are routinely mistreated or enslaved in the local culture).

 

The usual costs, as listed in the Players' Guide:

 

  • bottle of cheap wine, 20 copper bits

  • pint of ale or beer, 10 copper bits

  • meal at an inn, 25 copper bits, per person

  • lodging in the common room, 50 copper bits, per night, per person

  • lodging in a private room, 2 silvers per night ... that's for one bed

  • horse fodder, 5 copper bits, per day, per mount ... if you're getting horse-fodder "to go"

  • stabling, 10 copper bits, per day, per mount ... includes feed

     

     Four-star inns will charge at least 50% more than the usual rates; the rates of five-star inns or hotels are presumably very high. Wines that are "not cheap" can be much, much more expensive.

Comments (1)

Michael said

at 8:34 am on Mar 21, 2014

Too many years of spelling "Haerth", heh.

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