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Morrow Project Character Generation 4

Page history last edited by Michael 4 years, 6 months ago

back to the Index or Character Generation page 3

 



 

Security Rating

 

     Members of the Morrow Project, the Council of Tomorrow, and some people in Morrow Industries receive a security rating from 1 to 21. The security ratings "seen in the field" will be:

 

rating

typical personnel

9

regional or depot commanders

10

MARS group or some Science team commanders ("mit der gross wagen")

13

most MARS and Science team commanders

14

Recon team commanders

17

doctors (of medicine or pharmacy), if not higher

18

medical assistants, combat medics and nurses, if not higher

19

regional or depot staff

21

HAAM suit operators, aircraft pilots

22

most Recon, MARS, and Science team members; knows assignments, and location of own bolthole and caches

23

un-assigned (but trained) Project personnel -- such as the Omega teams

 

     Various qualifications are added after the security rating; for example, "H" (for HAAM suit operator) or "P" (for pilot). You should ask the ref for your character's security rating. The Project has three broad categories for documents:

 

  • Confidential:  anything about the Project which isn't rated higher, including all correspondence, memos, training manuals for Project-specific equipment, and graphic training aids.

  • Secret:  this information is only available to Project members of security rating 14 or better, and includes all references to the extent of the Project; listings of personnel, weapons, equipment and vehicles; bolthole, depot and cache locations and contents; cryptographic information; and any navigational equipment or data.

  • Top Secret: only available to Project members of security rating 6 or better. This includes technical and manufacturing information for proprietary equipment and materials, communications codes specific to the Project command structure, and major base locations.

 

     All of this is on a need-to-know basis, of course; thus every Recon team leader doesn't know the location of all other Recon teams.

 

MPID

 

    From January, 1981, all Morrow Project members received ID cards with a "computer encoding strip" on the back. From that date, these cards are the access key to various items of Project equipment. Older cards, with a different appearance and lacking the strip, were (in theory) replaced before 1989.

 

 

     Players should find a picture for their characters, and we'll make up an MPID! 

 

Personal Background

 

     The player should describe the character's life before joining the Project -- where they were raised, what sort of schooling, military and combat experience, clubs, employment, etc.

     Information such as handedness, hair, skin and eye color should be determined. Lefties are about 1 person in 10; truly ambidextrous people are about 1% of the population, but a lot of lefties end up learning to perform many tasks with either hand. Other traits such as extremely good vision or hearing, double-jointedness, a cast iron gut, alcohol tolerance, being a deep sleeper, being a light sleeper, having an enormous schwanstucker, savant-level math skills, etc. are up to you! This isn't GURPS, so don't go nuts with this permission.

     About half of the persons who obtain a college degree in the United States require corrective lenses; for the Morrow Project, it's about 25% (since they reject potential candidates with truly terrible eyesight).

 

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