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Security Rating
Members of the Morrow Project, the Council of Tomorrow, and some people in Morrow Industries receive a security rating from 1 to 21. The security ratings "seen in the field" will be:
rating
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typical personnel
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9
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regional or depot commanders
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10
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MARS group or some Science team commanders ("mit der gross wagen")
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13
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most MARS and Science team commanders
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14
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Recon team commanders
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17
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doctors (of medicine or pharmacy), if not higher
|
18
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medical assistants, combat medics and nurses, if not higher
|
19
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regional or depot staff
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21
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HAAM suit operators, aircraft pilots
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22
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most Recon, MARS, and Science team members; knows assignments, and location of own bolthole and caches
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23
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un-assigned (but trained) Project personnel -- such as the Omega teams
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Various qualifications are added after the security rating; for example, "H" (for HAAM suit operator) or "P" (for pilot). You should ask the ref for your character's security rating. The Project has three broad categories for documents:
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Confidential: anything about the Project which isn't rated higher, including all correspondence, memos, training manuals for Project-specific equipment, and graphic training aids.
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Secret: this information is only available to Project members of security rating 14 or better, and includes all references to the extent of the Project; listings of personnel, weapons, equipment and vehicles; bolthole, depot and cache locations and contents; cryptographic information; and any navigational equipment or data.
-
Top Secret: only available to Project members of security rating 6 or better. This includes technical and manufacturing information for proprietary equipment and materials, communications codes specific to the Project command structure, and major base locations.
All of this is on a need-to-know basis, of course; thus every Recon team leader doesn't know the location of all other Recon teams.
MPID
From January, 1981, all Morrow Project members received ID cards with a "computer encoding strip" on the back. From that date, these cards are the access key to various items of Project equipment. Older cards, with a different appearance and lacking the strip, were (in theory) replaced before 1989.
Players should find a picture for their characters, and we'll make up an MPID!
Personal Background
The player should describe the character's life before joining the Project -- where they were raised, what sort of schooling, military and combat experience, clubs, employment, etc.
Information such as handedness, hair, skin and eye color should be determined. Lefties are about 1 person in 10; truly ambidextrous people are about 1% of the population, but a lot of lefties end up learning to perform many tasks with either hand. Other traits such as extremely good vision or hearing, double-jointedness, a cast iron gut, alcohol tolerance, being a deep sleeper, being a light sleeper, having an enormous schwanstucker, savant-level math skills, etc. are up to you! This isn't GURPS, so don't go nuts with this permission.
About half of the persons who obtain a college degree in the United States require corrective lenses; for the Morrow Project, it's about 25% (since they reject potential candidates with truly terrible eyesight).
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