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Pulp Character Generation Changesback to Rules Changes
Changes to Call of Cthulhu 5.5 Edition character creation.
Stats:
Initial Skills:
These represent your character's skills at the start of his or her career (at the end of schooling).
Career Experience:
To represent experience gained since the end of schooling, make a Luck roll (POW x 5%) for each year of 'experience', personal, professional, etc. (i.e. for professionals, the number of years of actual work or employment) that your character has. Career Experience begins after age 6 + EDU years.
For any Luck fumbles, subtract 15% from the next year's experience Luck roll. For any specials, add 1 to the 1d4 results.
For any Luck criticals, take it as a Luck roll check. [???]
For each successful Luck roll made, roll 1d4.
The 1d4 result represents the skill checks you get for that particular year. Split the checks for each year evenly between Occupation/Professional and Personal Interest skills. For adding entirely new skills, use 2 of the 1d4 roll results (hence, a result of '1' would mean no new skills that year).
The following skills aren't on the usual Call of Cthulhu sheet, but might come in handy:
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