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Italics represent guns not actually introduced yet by the current campaign date
grenade launchers
|
name
|
caliber
|
range
|
shots
|
damage
|
capacity
|
loading
|
malf
|
weight
|
cost
|
year
|
Fury Gun
|
45mm Fury
|
20 yds
|
1
|
varies
|
2
|
break-open
|
00
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14 lbs
|
?
|
1934
|
|
Taubin 'Obuvka' 6GP-30
|
40.6mm VDG1930
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30 yds
|
1
|
see below
|
6
|
internal
|
95
|
23 lbs
|
n/a
|
1935
|
-
an experimental Soviet weapon, holding 6 rounds in a spring-wound drum; rounds are loaded individually into the drum, which is then wound up to feed the gun. The ammunition is a modified version of the standard-issue Dyankonov M1930 rifle grenade; see below for details. A collapsible shoulder stock is fitted. Absolute maximum range is 1600 yards, but for practical purposes targets smaller than a building can't be hit reliably at ranges over 400 yards. The weight of the empty weapon is 13.2 pounds.
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Taubina AG-2
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40.6mm VDG1930
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30 yds
|
1 or burst
|
see below
|
5
|
magazine
|
95
|
77 lbs
|
n/a
|
1935
|
-
this Soviet automatic grenade launcher is mounted on tripods or wheeled carriages (pretty much any place a Maxim gun could be mounted). It uses a modified version of the Dyankonov M1930 rifle grenade, see below for details. Absolute maximum range is 1600 yards; a complicated sight is fitted to allow for indirect fire out to that range. Loaded magazines weigh about 8 pounds; a belt-fed version has been developed for use on aircraft or naval vessels, it has been seen with belts of up to 20 rounds.
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Dyankonov grenades
Dyankonov VDG1930 rifle grenades are 40.6mm in diameter, with a weight of 1.3 pounds. In order to use them with rifles a special muzzle attachment was provided, to hold the grenade; regular ball ammunition is fired through a hole in the grenade, propelling it up to 800 meters. The grenade has a clockwork fuze, normally activated by recoil forces; it explodes after an amount of time set by the user -- 2 to 19 seconds. Thus, a grenade might land and then wait for a few seconds if improperly fuzed, or if it fails to work as designed. Time setting is a rather finicky process, difficult to accomplish in the field, and it is possible while setting the time to activate the fuze! This may have been deliberate, to allow for use as a normal hand grenade.
When the grenade explodes it does 2d6+2 damage out to 2 yards. A special "bouncing" version does 2d6+2 damage out to 2 yards, and 1d6+2 damage from 2 to 4 yards range.
For the Taubin system launchers, a small propellant casing is screwed onto the rear of the grenade. We don't know how they handled fuze time setting for these weapons ... one would hope that the Soviet military developed an impact fuze.
Regarding the Dyankonov grenades (aka Djakonov, Diakanov, and other transliterations):
"We received rifles and grenades which could be fastened onto the rifle barrels. Well we tried them but they proved totally worthless. When you pressed the trigger the grenade flew only about five meters and failed to explode. We then turned all that junk in." Vitjuk I. M., Red Army soldier
"Before commencing shooting you were to place the rifle and the grenade on its barrel on a firm surface on the bipod and aim at the enemy (we could have figured that part out by ourselves) and then shoot with a regular cartridge. It was then that I started regretting having sinned and now being forced to haul the launcher around as extra weight. I threw the contraption away because at no point in the war were we issued any grenades for it." Bobkov A. A., Red Army soldier, 95th Infantry Division
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