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Space Jam Ships
Page history last edited by Michael 5 mos ago
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Ship Design and Alteration
These are the ship modules and accessories. A science bay, comm array and more engines are good to have. Spacecraft and stations must have enough life support to support their crew and passengers; a ship must have an engine and a helm.
Player ships start with the following items for free: 2 life support bays, a helm, an engine, and a phase drive. Starting ships may not choose Advanced items.
Ship Modules:
| name |
function |
cost |
| Helm |
allows piloting of ship, at least one is required |
1 |
| Engine |
produces 1 power point, increases max speed by 2 (cumulative per engine) |
2 |
| Science Bay |
allows science checks, sensor checks |
1 |
| Comm Array |
allows ship to transmit messages (reception is free) |
1 |
| Stabilizers |
allows crew to remove OOC ratings much easier |
1 |
| Life Support Bay |
contains oxygen generators enough for 4 beings |
1 |
| Reactor |
produces 2 power points |
1 |
| Damage Control |
allows remote repairs on the ship |
1 |
| Cargo Bay |
allows for storage of armor suits, special ship gear and weapons |
1 |
| Tractor Beam |
allows attraction and repulsion of large objects |
1 |
| AMS System |
allows easier destruction of incoming missiles |
1 |
| Ship Armor |
reduces damage taken by the ship. |
Level 1 = 1
Level 2 = 3
Level 3 = 6
Level 4 = 10
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| Cannon |
2 shots/turn, 1 power point; does d6 damage to module, range -1 to hit/3 squares |
2 |
| Rocket Bay |
1 launch/turn, 1 power point; rockets move at Speed 4, 2d6 to ship hit, blast, max launch range 8 |
2 |
| Fast Missiles |
increase to Speed 6, but less damage. You must have a Rocket Bay for each purchase of Fast Missiles |
1 |
Advanced Ship Modules (not initially available)
| name |
function |
cost |
| Fire Control Bay |
allows remote firing of multiple weapons, and target locks to be made |
1 |
| Shuttle Bay |
allows storage and launch of transport, assault and armor shuttles |
1 |
| Fighter Bay |
allows storage and launch of fighters and bombers |
1 |
| Drone Control |
allows remote control of up to 10 drones |
1 |
| Railgun |
1 shot/turn, 1 power; 2d6 to ship, hit in line, range -1 to hit/2 squares |
2 |
| Torpedo Bay |
2 shots/turn, 2 power; d6+1 damage, blast, range -1 to hit/square |
2 |
| Plasma Cannon |
1 shot/turn, 3 power; 2d6 damage, starts fires, blast, 3 range max |
2 |
Ship Examples
| Patrol Gunboat |
Helm, 3 engines, reactor, 2 life support, science bay, comm array, tractor beam, cannon = 14 points. No phase drive. Crew: captain, pilot, sensor operator, radio operator, engineer, gunner, two AB crewmembers (one is possibly an apprentice or cadet). If there's a lot of tractor-beaming to do, one of the ABs might be switched for a tractor operator.
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| Speed 6, Power 5 |
Space Jam Ships
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