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Tal Arimite Knife Fighters

Page history last edited by Kirk 15 years, 8 months ago

Because of a focus on the Arimite Revenant, the Arimite Knife Fighter got the short end of the stick in the 5th Edition.  Here is a review of the two and some suggested changes.  These will get the starting character closer to the template shown in the 4th Edition. Please add your thoughts and questions.

 

Kirk

 

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Revised 5th Edition Arimite Knife Fighter:

  - Increase starting CR and RC to 3

  - Reduce starting WIL to 0

  - Increase starting DEX to 2

  - Add Stealth to the list of Scout skills.

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Example 5th Edition Arimite Knife Fighter

 

                    Rural     Scout

               Race     Archer    Warrior

STR              0   +1

DEX              2

PER              1             +1

CHA             -1

CON              1     

SPD              0

WIL              0

INT              0

CR               3                  +1

RC               3        +1

HP              21   +10

MR               0

- - - - - - - - - - - - - - - - - - - - - - -

Tough (*)             X                      (* 1st is free to all PCs)

Tough                 X                      (can take Tough up to 2 times)

Arimite Knife              X

- - - - - - - - - - - - - - - - - - - - - - -

Low Tal, native 10

Brawling        +1                  +2

Cultures(Arim)  +5

Cultures(Druhk) +1    .    .    .    .    .

Ride             -   +1             +3

Guard                     +4

Weapon (Knives)           +4

Weapon (Other)                 +2

Climbing                       +2

Scout                          +2

Stealth                             +1  

- - - - - - - - - - - - - - - - - - - - - - -

Spare Points     0    2    2    6    6

Age              -   14   16   20   24

 

Remaining differences:

    - lack of Mounted Combat (buy "Out of Path" for 6 points?)

    - DEX is 2, not 3

    - CON is 1, not 2

    - PER is 2, not 1

    - RC and CR are 4, not 5

 

This seems reasonably close while maintaining some balance with the Revenant template and keeping parity with the Danuvians (who also are down 1 click in CR and plenty more in RC). What do you think?

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