Because of a focus on the Arimite Revenant, the Arimite Knife Fighter got the short end of the stick in the 5th Edition. Here is a review of the two and some suggested changes. These will get the starting character closer to the template shown in the 4th Edition. Please add your thoughts and questions.
Kirk
=================================================
Revised 5th Edition Arimite Knife Fighter:
- Increase starting CR and RC to 3
- Reduce starting WIL to 0
- Increase starting DEX to 2
- Add Stealth to the list of Scout skills.
=================================================
Example 5th Edition Arimite Knife Fighter
Rural Scout
Race Archer Warrior
STR 0 +1
DEX 2
PER 1 +1
CHA -1
CON 1
SPD 0
WIL 0
INT 0
CR 3 +1
RC 3 +1
HP 21 +10
MR 0
- - - - - - - - - - - - - - - - - - - - - - -
Tough (*) X (* 1st is free to all PCs)
Tough X (can take Tough up to 2 times)
Arimite Knife X
- - - - - - - - - - - - - - - - - - - - - - -
Low Tal, native 10
Brawling +1 +2
Cultures(Arim) +5
Cultures(Druhk) +1 . . . . .
Ride - +1 +3
Guard +4
Weapon (Knives) +4
Weapon (Other) +2
Climbing +2
Scout +2
Stealth +1
- - - - - - - - - - - - - - - - - - - - - - -
Spare Points 0 2 2 6 6
Age - 14 16 20 24
Remaining differences:
- lack of Mounted Combat (buy "Out of Path" for 6 points?)
- DEX is 2, not 3
- CON is 1, not 2
- PER is 2, not 1
- RC and CR are 4, not 5
This seems reasonably close while maintaining some balance with the Revenant template and keeping parity with the Danuvians (who also are down 1 click in CR and plenty more in RC). What do you think?
Comments (0)
You don't have permission to comment on this page.