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Talislanta House rulesTalislanta House Rules
Character Generation and ImprovementCharacteristics and hit pointsAll player characters receive the Tough quirk for free, gaining another five hit points. If it appears in one of your Paths, you may buy it a second time for the usual cost of two skill points. Ten extra hit points seems like plenty, so buying it a third time is not allowed.
Archetypes
Skills and Quirks
CombatParryingThe 5th Edition does not have a Shield or Parry skill. If you are parrying with your body, bracers, shields, or Thrall garde then use your Brawling skill level. If you are parrying with a dagger, battle fan, or other secondary weapon, use your skill level with that weapon. See page 56 of the Player's Guide for rules on parrying.
MagicOrders of MagicModes of MagicModes are supposed to be a game mechanic that spell casters spend little or no time thinking about in-game. To support this, I propose the following changes to acquiring Modes:
Malgon's player would like to improve his Attack Mode from (0) to (1). Malgon decides to re-dedicate himself to learning Arcane Bolt and goes looking for his notebooks from his Lyceum days. After Malgon (re)masters that spell, his player spends 2 experience points to raise Attack Mode to (1). His player also decides to drop 2 experience points on reducing the Attack Mode casting penalty from (-4) to (-3).
Mode-specific House Rules
Magic Items
The World Around You
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