TooB Jammers

Page history last edited by Michael 5 mos ago

 

About the Jammers:

 

Some scientists figured out how to detect and channel high-level arcanowave and low-level arcanowave (chi and feng shui) powers (so he's been told) about 2020 or 2025; by 2030, the UN dominated the world via arcanowave technology, and a small cabal of scientists and politicians ("and Jewish bankers") controlled the UN. About 2035 a group of cyborg primates were created by the United Nations Bureau of Tactical Management (aka the Buro) to hunt down the last members of the Resistance. The primates, for various reasons, proved unwilling to be storm troopers.  At the same time the Buro discovered the gate ripper, and began exploiting another dimension. Fortunately for the other junctures, the gate ripper initially only led to some kind of terrible, extremely alternate reality, with nasty demon-types and monsters ("Funny thing, lots of them are apparently Chinese.").  Unfortunately for the future, the Buro captured some of the demonic creatures, applied wierd arcanowave-cyborgization technology to them, and created the Abominations -- "you thought the primates were tough!"

 

The Jammers theorize that the "world" of 2035 wasn't actually in juncture -- there were no natural gates open leading to and from that date, and the gate ripper only led to the insane world of Chinese demons.

 

Some appalled arcanowave scientists stole one of the early gate rippers, freed the cyborg primates, and disappeared into the world of demons. Even with the military power of the cyborgs, the rebellious group wouldn't have survived long among the abominations; but they discovered natural gates that led from the Demon Juncture to other, saner times and places.

 

The scientists and cyborg primates, led by the super-genius the Battlechimp Potemkin, established the Jammers in these other Junctures. By travelling to the Demon Juncture, and back into the world of the Buro, they were able to continue their fight against oppression.

 

By 2045 -- eleven years ago -- the old nations had transferred all authority to the UN and dissolved themselves, and the last of the Resistance cells (except the Jammers) had been destroyed. At about that same time, the future world became the Future Juncture, linked to the other open Junctures; the Buro quickly detected the presence of the new gates, and began sending probes.

 

The Jammers come from all the open Junctures, and several closed Junctures, plus a few versions of history that got erased!

 

Fat Albert says that Junctures come and go over months and years; typically four or five are in phase at the same time. The Demon Juncture may be some kind of special case; apparently it's always in phase. He really hopes that nobody knows how to control which Junctures are in phase. Currently in phase are:

 

  • The Modern Juncture (2008 AD) - dominated by the Ascended
  • The 11th Century Juncture (1018 AD)
  • The Future Juncture (2056 AD) - dominated by the UN
  • The 20th Century Juncture (1900 AD)
  • The Demon Juncture

 

Recently closed junctures include:

 

  • The Classical Juncture (69 AD when it closed)
  • The 19th Century Juncture (1850 AD when it closed)
  • The Ice Age Juncture - went out of phase about when Fat Albert joined the Jammers

 

The only erased history he can identify is the world of the Four Monarchs, a Chinese-dominated world of magic that turned belly-up about 1980 AD -- it's the same Juncture as the Modern one, though. The Four Monarch's base in the Demon Juncture was the gate used by the Jammers to initially escape from that Juncture. The Monarchs are apparently pretty good at dealing with magic and demons.

 

The Jammer primates include:

 

  • the Battlechimp Potemkin
  • Furious George (right-hand ape and security chief)
  • the Chimpanzer (a tank, duh)
  • the Orangutank (another tank)
  • Apeshot (a prototype ape-brained cruise missile, and leader of the Flying Monkeys)
  • the Flying Monkey Squadron (actually only 4 cyborg chimpanzees)
  • the Swimpanzee (in charge of the Sea Monkeys, formerly the Gorilla Flotilla - but they're not gorillas)
  • the Sea Monkeys (3 underwater operations specialists)
  • the Mandrill Sergeant (in charge of training human Jammers)
  • the Robo-Bonobo (in charge of discipline among human Jammers)
  • the Kamonkazi
  • Chimp Change (a particulary wierd one)
  • Funky Monkey
  • Koko Chanel
  • the Apes of Wrath (a number of more recent cyborgs, not created by Operation Cornelius, but instead by the Jammers over the last six years or so - mostly chimpanzees).

 

Also in leadership positions are the few remaining UN arcanowave scientist/defectors, and a few other strange humans (mostly from the Future Juncture). All of the original (Buro-created) cyborgs are at least 20 years old now; all were created from chimpanzees, bonobos, gorillas, orangutangs, and one mandrill.

 

The Jammers' main man in the Modern Juncture is Neil Glasscock. The 34-year-old Glasscock dropped out of Princeton in the early Nineties and was one of the founders of a company selling books, videos and CDs online in 1994 (think Jeff Bezos). By 2001 he was a billionaire, and kept getting richer. His initial contact with the Jammers and the Lodge in 2004 was apparently very complicated, but it left him firmly on the side of the Jammers.  Glasscock has a good attention to procedural details, and has always been concerned about computer security. Glasscock's computer skills are pretty good, but he leaves the really tough stuff to "Red Don".

 

Donald Duncheskie, aka Red Don, (age 26) is a Buro defector from the Future Juncture, where he was a world-class computer hacker. He was in fact originally a Buro specialist in the "antiquated" computers and software of the Modern Juncture.  In the Modern Juncture, he's pretty freakin' astounding. Mostly he arranges purchases and money transfers for the Jammers, getting them onto airlines and through security at Glasscock's request. He likes the 2008 Juncture a lot, and is in fact a continual security headache for Glasscock -- not due to computer security, but due to being a nerd version of Uncle Duke. He really prefers using his nickname, and there are only a few people that he'll respond to when they use his real name.

 

 

Neither Glasscock nor Duncheskie meet with regular Jammers face-to-face very often.

 

 


 

 

Statements by "Fat Albert", made in 11th Century Kiev:

 

Albert (not his real name) lived in Cleveland, Ohio, unmarried and with a dead-end office job; he was born in 1959. One evening in late 1998, he was drinking with some friends at the Old Front Bar, on Lake Shore Boulevard, and stepped into a broom closet (instead of the men's room) by mistake. He found himself in a dark underground space, filled with a bunch of Mad Max movie extras and a giant cyborg gorilla! He was told that they couldn't send him back; he could either walk out into the barbaric world outside the cave, or join the Jammers. Albert joined the Jammers; the gorilla was named the Battlechimp Potemkin.

 

After a month or so of training in the use of guns and explosives, Albert was sent off on his first mission. He's been on five missions since then, with periods of several months between missions. He's also pretty sure that the Jammers could actually have sent him back to the Old Front Bar. Life has been much more interesting, though, since he's joined the Jammers.

 

Mission 1:  blow up some temple in South America (or Central America, he's not sure). It was probably in the year 61 AD, but there were just bow-and-spear-wielding natives around. He and a dozen other Jammers shot the place up, planted explosives, and blew it up real good. Probably only five days.

 

Interval:  six months on staff in a Jammer base, probably in the 11th Century Juncture (a relatively new one at the time). No contact with the outside world, 40 or 50 Jammers coming and going. The Jammers probably realized that Albert isn't Chuck Norris; he's given work sorting supplies, working in the kitchen, sitting in guard towers, etc.

 

Mission 2:  destroy a French trading post in Canada, about 1841. A week or so of travel through the snowy wilderness was involved ("very nasty and cold"), in the company of four or five Jammer bad-asses. Shoot the place up, plant bombs, beat feet -- although there some kind of freako guy at the trading post who took an awful lot of bullets to kill. He wasn't wearing armor, and the bad-asses weren't quite sure what happened. The loup-garou?

 

Interval:  back at the Jammer base in the 11th Century. Another nine months goes by.

 

Mission 3:  through a couple of gates, with some travel in the year 62 AD (he thinks), to reach a final gate in the year 2000, somewhere in India. Hot, dusty, big mountains nearby. The team of ten Jammers was supposed to find an old ruin and blow it up; unfortunately some kind of commando force was waiting and a big firefight ensued. Helicopters, much danger, Albert was ready to wet himself. Fortunately some of the other Jammers actually were Chuck Norris-ey types, and the team held out until the Kamonkazi showed up to get them out. Albert's been very grateful to the Kamonkazi since then.

 

Interval:  back through a different series of gates in various periods, eventually to a different Jammer base on a tropical island. Probably not the modern day, but the Jammers were discouraged from enquiring as to the actual location. No contrails or ships were seen. Albert spent 18 months there, happy as a clam -- until one morning an alert siren went off, and the Jammers pulled out of there in a big hurry. Later, the rank-and-file speculated that the Buro (the UN agency which created the cyborg gorillas) had found the base. The evacuation was about four years ago.

 

Interval:  through a series of gates (with some travel between them) to a base in the Modern (2004) Juncture! The leaders of the Jammers made it clear that the Ascended controlled this world, no running off to have fun in Vegas. The base was very temporary looking, somewhere in central Africa. Albert and the other Jammers only stayed there a month or so, before moving again to a camp in the year 65 AD, somewhere in Libya.

 

Mission 4:  after four months or so, Albert is sent with a team to the Roman Empire ... entirely without using gates, just riding, ships, wagons, etc. The mission takes four months or so to reach the city of Salona, somewhere in Croatia; once there, the team spends money to take over a villa on the outskirts of town, and watches for other time travellers. None are seen; and so, on a particular date, the Jammers set up a complicated network of string, chalk, mirrors, and other feng shui gear on the shore of a small lake at the edge of town. The feng shui setup is maintained for a couple of days; a few inquisitive locals are scared off. Before the Roman army can come and push the Jammers out, they finish their work, plant some bombs and sneak away. Another four or five months of travel back to North Africa.

 

Interval:  Albert remains in the North African camp for six months or so.  A couple of months of this interval are spent in hospital, getting over some disease he picked up in the Roman Empire.

 

Mission 5:  A strong team of Jammers are sent though gates to another location in the 66 AD Juncture, in ancient China. A couple of weeks of travel through the Chinese countryside brings them to a sort of temple ("I dunno. A Chinese temple, probably."). As the Jammers move into position to assault the temple, they are attacked! Martial-artists with strange powers, and a couple of Chinese demons ("Well, that's what the other guys called them."). Much trouble, many Jammers are killed, and the rest scatter and escape. Albert and a couple of other Jammers did their escape-and-evasion thing for a month or so, back to the gate. At the gate, they had to fight past some more martial-artists and a monster ("Scales and teeth, man.") to pass through the gate.

 

Interval:  the Jammers are subject to several attacks at some of their bases in various Junctures, mostly from the Ascended. The 68 AD Juncture closes (all gates to that juncture cease working); all the Jammers at the Libyan camp are therefore lost (along with Agent Ape). Albert is at one camp, in the year 1848 AD he thinks, when the apes coming roaring out of the command bunker -- "everybody through the gate, now!" After departing, the scuttlebutt is that the 1848 AD Juncture had also just closed, and the apes were somehow able to detect this just in time.

 

Current mission:  Albert, and a bunch of other not-so-psycho Jammers, are being sent in ones and twos into the year 1018 AD. They get some training on how to recognize and attune a feng shui site, and are sent out from Trebizond in various directions. Albert's mission is to be in control of the Golden Gate of Kiev for the first two weeks in March, 1019 AD. The silver and gold coins he had were part of his operating expense money.

 

For the feng shui training, Albert and the other Jammers were taken through a couple of gates to somewhere in China -- he's not sure what Juncture. Chinese guys in drab pyjama-ey clothes, with bolt-action rifles, swords, and a few wierd martial arts types. Note that according to Albert's synopsis, he's spent about a year on actual missions, and about nine years in various Jammer bases -- he's mostly a REMF.

 

 

 

 

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