MP The Great Lakes


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purple dashed lines are the boundaries of the Arcadian Republic

 

Population

 

     About 50,000 persons live in all these communities; perhaps 100,000 more live in small towns and individual farmholds.

 

Communities

 

Apolis

 

 

The Arcadian Republic

 


 

Bastion

 

 

 

Bricktop

 

 

Duluth

 

 

The Feeding Grounds

 


 

Fort Tol

 

 

les Frontaliers

 

 

Granot Loma

 

 

Haven

 

 

Lud

 

 

The Mariners

 

Sag City

 

Sentinel

 

 

Troyt

 

 

The Upper Peninsula

 

     The people of the Upper Peninsula are considered poor, non-industrial as far as economy is concerned; their technology is level E at best.

 

Groups

 

The Anishinaabeg

 

 

 

The Black Hand

 

 

The Blessed Ladies

 

 

The Dragons

 

 

The Guardsmen

 

sleeve patch

 

The Highwaymen

 

   

 

The Learned

 

 

The Medicine Society

 

The Postmen

 

the Mail Boat

 

 

The Sanctum

 

     The Sanctum was founded in 1870; it was typical of the various pre-Atomic War fraternal orders (e.g. the Elks, Shriners, Odd Fellows, etc.). In full their name is The Ancient Society of the Inner Sanctum. The usual 22nd Century nickname for the Sanctum or its members is "Whitecoats".

     In the years immediately after the Atomic War, some of their hospitals in Michigan and Ontario ended up as important centers of medical care. Besides luck in avoiding nuclear attacks, the hospital system had sought funds through the Disaster Relief Act of 1974, which provided for backup generators, deep wells and water filtration systems, NBC filters for the air conditioning system, etc.

     By the end of the Long Winter, their hospital in Muskegon (now known as Haven) was the most sophisticated medical care facility in the Great Lakes area.

     The town of Haven is controlled by the Sanctum, which also has a lot of influence in Sag City. The order's senior officers have odd titles, and many of them are apparently doctors or nurses. Their usual symbol is a gate or door.

 

Sanctum Circus

 

     Founded in 1906, this traveling circus was affiliated with a benevolent organization, the Sanctum. By the 1920s it had grown to three rings; it usually played at various Sanctum Centers around the United States, but also appeared under a 'big top' tent. The last performance each year was held on Thanksgiving weekend; this would have been Thursday, November 23rd in 1989, at New Orleans.

     Saginaw, Michigan was the home of the Sanctum Circus during the off season (currently Thanksgiving to when the ice breaks up -- no later than March).

     A second unit toured Sanctum events in Canada; their headquarters was in Rexdale, Ontario.

     The Sanctum was founded in 1870, and was typical of the various fraternal orders founded in the 19th and 20th Centuries (e.g, DeMolay, the Shriners. the Elks, Odd Fellows, etc.). In full, their name is the Ancient Society of the Inner Sanctum. The circus was a major fund-raising event for the Sanctum, supporting hospitals across North America.

     After the Atomic War, the circus gradually made its way from Minneapolis back to Saginaw.

     The circus consists of 220 persons (plus 25 advance men who don't ride in the "train"), and currently travels in ten motor vehicles (relatively uncommon around the Great Lakes), pulling trailers, carried on steam boats when needed. They also have an overabundance of railway rolling stock at Sag City. Side shows, singers, dancers, acrobats, comedians, monologists, a flea circus, cotton candy, popcorn, bands (one-man and more), high-wire acts, clowns, animals, sketch artists, a velodrome (used for bicycles, motorcycles, and roller derby), an arcade, some fairground rides, sports, boxing and wrestling, a roller skate rink and rink men, trick shots (often part of security), kinetoscopes and slide shows "of the most exciting nature", card tricks and other magical acts, a parade with a big circus organ ... Currently the circus is directed and led by Judge D. D. Ingalls; he's 84 years old and has been involved in show business for about 50 years.

     The first show is normally at Flint, followed by Detroit, Port Huron ... Shows open once a week, which means they play for no more than 3 days. Billposters and other advance men show up a week or so ahead of the circus, along with pitchmen and street corner pamphleteers. Streetmen arrive just before the circus, to hang pennants and bunting, and to arrange for the parade route.

 

Skinball

 

 

Ratings

 

Trade categories

 

 

Technology levels

 

Technology Levels

level

name and era

weaponry

A

Atomic Age, 1980+

might even have fusion or laser weaponry.

B

Late Electric Age, ~1955 AD

semi-auto rifles, assault rifles, light machine guns

C

Early Electric Age, ~1920 AD

magazine rifles, hand grenades, simple grenade launchers, semi-auto weapons, machine guns, flamethrowers

D

Late Steam Age, ~1880 AD

early cartridge weapons, including revolvers

E

Early Steam Age, ~1840 AD

muzzle-loading rifles

F

Late Iron Age, ~1770 AD

muzzle-loading smoothbore muskets

G

Early Iron Age, ~700 AD

bows or crossbows

H

Bronze Age, ~00 BC

 

I

Stone Age, ~3000 BC

 

 

     Technology refers to what an encounter group or community possesses, not what they can create. So a Morrow Project team is by default Tech Level A.