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Recon Team R36

Page history last edited by Michael 3 years, 9 months ago

back to the Index or to the episode guide

 


Team Members

 

Jeff

 

name:  Jeff Benefiel

gender:  male              blood type: O+

height and weight:  173 cm, 64 kg

handedness:  right    

eyes:  blue

hair:  red

short narrative:  it's Jeff! Sweet on Ellie May Sexton

player:  Jeff

birthdate: 12/26/1963, age 24

birthplace: Santa Ana, CA

education:  1.5 yrs at OCC

military experience: 4 years in US Army, armored recon unit, final rank sergeant

position on team:  leader

security rating:  14

kit:  #16 (grenadier)

Begay

 

name:  Joseph Begay

gender:  male             blood type: DI+

height and weight:  176 cm, 80 kg

handedness:  right   

eyes:  brown

hair:  black

short narrative:  This Indian can drive anything.

player:  Jen

birthdate: 5/4/1960, age 27

birthplace: Navajo Rez, AZ

education:  B.S. in Civil Engineering, UCLA

military experience: 4 years in the US Navy Seabees as an Equipment Operator in NMCB-3, blue team

position on team:   driver

security rating:  22

kit: #17 close assault

Turner

 

name:  Eric Turner

gender:  male             blood type: A+

height and weight:  173 cm, 64 kg

handedness:  right    

eyes:  brown

hair:  brown

short narrative:  Marine, forest firefighter.

player:  Pete

birthdate: 10/10/1959, age 28

birthplace: Portland, OR

education:  M.S. Forestry

military experience: USMC 1979-1983, final rank Sgt

position on team:  scout

security rating:  22

kit: #3 marksman

Paula, or Doc

name:  Paula Aquino

gender:  female              blood type: A+

height and weight:  160 cm, 50 kg

handedness:  left    

eyes:  hazel

hair:  dark brown

short narrative:  paramedic, wanted to be a vet

player:  Hilary

birthdate: 5/2/1948, age 39

birthplace:   Los Angeles

education:  B.S. Chemistry, D.V.M.

military experience: none

position on team:  scout/medic

security rating:  18

kit:  medic

Jake

 

name:   John Booth

gender:  male           blood type:  A+

height and weight:  173 cm, 71 kg

handedness:  right  

eyes:  green

hair:  brown

short narrative:  computer nerd and ham radio operator, former Project engineer

player:  Gordon

birthdate: xx/xx/1949, age 38

birthplace:  San Pedro, CA

education:  Ph.D in electrical engineering

military experience: U.S. Army enlisted (engineer)

position on team:  observer

security rating:  20

kit: #14 support gunner

 

     John Booth was hired by Cadillac-Gage in 1977, as cover for his work on electrical systems for the Project. His Project training was more drawn-out than that of the rest of the team -- some training programs were still being developed. In 1980, he was placed in cryosleep for later assignment to a team.

     For the rest of the team, background checks began 1985, contact by the Project recruiters would have been in 1986, and actual induction (after the background checks) was roughly December of 1986. Thus it's very likely the team members were born between 1950 and 1965. Covering up for the new member's absence, or arranging for a fake death, took a month or so. Training began for the four "later" team members in late January of 1987 (in cohort 61), and ended in September that same year. Except for John Booth, the team was frozen and placed in their cryo-berths before the end of October.

     Thus, John Booth has never met the other four team members, and in fact doesn't know the team number, vehicle, or bolthole location (or much about the 1980s).

     The team has a Gull hovercraft as their vehicle. Nominal crew positions are driver, radio operator/observer, commander and two scouts.

     Team equipment (separate from individual gear and items installed on the vehicle) is detailed here; there's a separate page for dealing with all the items the team is obtaining, losing, buying, selling, and so forth.

 

Allies

 

Jocelyn 

name:  Jocelyn Tayler

gender:  female              blood type: O-

height and weight:  152 cm, 47 kg

handedness:  right    

eyes:  violet

hair:  blonde

short narrative:  a cryogenically-frozen survivor from the 20th Century, met by team R-36 in Princeton, NJ

player:  Cin

birthdate: 7/3/1955, age 34

birthplace: Arlington, VA

education:  MBA Geo. Washington Univ.

military experience: none

background page here

timeline page here

equipment listed here

Shay 

name:  Shayanne "Shay" Kroger

gender:  female              blood type: unknown

height and weight:  54 kg kg

handedness:      

eyes:

hair:  long braids, straight hair, near black

short narrative:  a woods-wise member of the Tool Collective, recruited by R36 for scouting

player:  Cin

birthdate: 7/3/2133, age 18

birthplace: Appalachia

education:  home schooled

military experience: none

background page here

equipment listed here

 

Standing Orders

 

     You expect to be awakened a very few years after the War.  

     The goal of the Project is the continued survival of human civilization after the War. The standing orders for every team are to:

    • assist the population in recovering in any way you can

    • reunite with the rest of the Morrow Project

    • survive!

     If they don't get any immediate specific instructions otherwise, Recon teams are expected to observe, record, evaluate and report on conditions in their assigned area -- locations of nuclear attacks, and the resulting damage, the environment (especially fallout and radioactive contamination), remaining population, power generation and industry, transportation, communications, government, civil rights and public safety, etc.

 

special instructions

     The Team R36 team leader has an additional instruction, and is authorized and in fact encouraged to share it with the rest of the team immediately after wake-up:  locate any useful harbors along the Gulf coast which can be used by the Project's Reconstruction fleet -- four seagoing ships (two in the Atlantic, usually) filled with Project personnel and thousands of tons of supplies and equipment. While the ships have some landing craft, they will be more useful to the Project if they can tie up at a dock with good transportation links. So:  a dock that a ship with a 10 meter draft can reach and tie up to, with useful highway or rail connections. Some possible locations:

 

  • Corpus Christi, TX

  • Galveston, TX

  • Houston, TX

  • Port Arthur, TX

  • Intracostal City, LA -- small city, but has dry docks

  • New Orleans, LA

  • Port Fourchon, LA

  • Gulfport, MS

  • Mobile, AL

  • Pensacola, FL

  • Panama City, FL

  • St. Petersburg, FL

  • Tampa, FL

  • Key West, FL

 

     The only reason these instructions are not written down, or told to all team members, is because the existence of the Reconstruction fleet is quite secret -- if discovered before the Atomic War, they would become targets, or even triggers for the War itself.

     Information on the condition of oil extraction, refining and storage facilities on the Gulf Coast will be useful. The team's laserdisc data includes a pretty complete list of production fields, offshore platforms, pipelines and refineries as of 1986. Notably, the Strategic Petroleum Reserve stores crude oil in caverns about a thousand meters underground, and would be difficult to destroy.

 

  • Bayou Choctaw, LA; capacity 10 million tons of crude oil. 30° 19' N, 91° 18' 32" W.

  • Weeks Island, LA; capacity 10 million tons of crude oil; 29° 49' 26" N, 91° 48' 17" W. The caverns here are much closer to the surface (formerly part of a Morton Salt mine).

  • West Hackberry, southwest of Lake Charles, LA; capacity 31 million tons. 29° 59' 55" N, 93° 24' 15" W.

  • Bryan Mound, near Freeport, TX; capacity 35 million tons. 28° 55' N, 95° 22' 36" W

  • Big Hill, near Winnie, TX; capacity 23 million tons. 29° 44' 58" N, 94° 14' 40" W

 

     All the team members know that the Project has large amounts of "reconstruction supplies" stashed in various places.

 

Facilities

 

     For security purposes, you only know the location of your own bolthole and of your team's six supply caches. Keep in mind that the Project might have to change your team's location, vehicles, equipment, or even membership after you've entered cryosleep. The Team's intended bolthole is located ten kilometers outside of Dothan, Alabama, in a refurbished and reinforced bunker built on the outskirts of Napier Army Airfield in 1943. It's 116 meters above sea level.

     The airfield was closed after World War 2, and in the early 1960s the city of Dothan took over much of the former military base as a municipal airport. Outlying areas with military housing, bunkers, etc. were gradually sold off as not required for the civil airport. The bolthole sits on 3 acres of land owned by a person with no detectable connection to the Morrow Project.

     Note that Fort Rucker, a likely strategic target, is about 16 kilometers to the west.

     The team's caches are:

 

  • TX06:  near Refugio, Texas

  • AL06:  near Newton, Alabama  (only about 10 km west of your bolthole)

  • GA02: near Homerville, Georgia

  • FL01:  near Panama City, Florida

  • NC01:  near Jamesville, North Carolina

  • CA32:  10 km north of Ludlow, California

 

     Each cache is shared with at least one other Recon team; MARS teams, Science teams, depot staff, and of course Prime Base also know some or all of the cache locations. You don't know the the actual contents, but they contain spares and supplies for your mission. The locations (with more detailed coordinates) are available in the Autonav, and also in paper format in the team leader's briefing packet.

 

Radio Frequencies

 

     The team is assigned ten FM voice communication frequencies:

 

  • channel 1:  30.3 MHz - Zone 9 common tactical channel

  • channel 2: 32.5 MHz - team primary channel

  • channel 3: 34.1 MHz

  • channel 4:  36.5 MHz

  • channel 5:  38.7 MHz

  • channel 6:  33.0 MHz - also MARS general

  • channel 7:  40.4 MHz

  • channel 8:  40.6 MHz

  • channel 9:  44.4 MHz

  • channel 10:  46.2 MHz

 

     Specifically, those are the channels which the team's PRC-68 radios are set to. A couple of other important FM channels:

 

  • 34.0 MHz - Recon common channel

  • 31.0 MHz - Science common channel

 

     Note that changing these frequencies on their PRC-68 radios will require a successful Electronics skill roll if your skill is less than 40%; a failed roll (especially a fumbled roll) will result in channels not being usable. The PRC-70 vehicle/backpack radio is much more flexible; the HF band covers a lot of aircraft and marine channels, though it requires a long antenna to be really useful. 

     HF channels to watch:

 

  • 2.182 MHz:  international distress and emergency

  • 7.0 to 7.3 MHz:  the shortwave "long range" channels for the Project (one for each Zone, plus a couple of general purpose channels). These "40 meter band" channels were entirely used by amateur radio operators before the Atomic War. "The band is most useful for inter-continental communication for one or two hours before sunset, during the night and for one or two hours after sunrise. It is extremely useful for short to medium distance contacts from local contacts out to a range of 500–1500 km or more, depending on conditions, during the day." Channel spacing is nominally 2.5 kHz, so there are lots of channels, but a sloppy transmitter can be detected across a wider bandwidth. Priority channels for intercontinental "ham" broadcasting was 7.175 to 7.2 MHz. The general Project HF channel is 7.175 MHz; the Zone 7 channel is 7.198 MHz.

  • 14.06 MHz:  a common amateur radio channel

  • 26.617 MHz:  Civil Air Patrol common channel

  • 26.96 to 27.41 MHz:  CB radios on 40 channels. CB channel 11 (general calls) is 27.085 MHz; channel 9 (emergencies) is 27.065 MHz

  • 27.87, 27.92, 27.97 MHz:  US Navy-MARS (Military Affiliate Radio System)

 

Immediate Instructions

 

The equipment preparation checklist for a Recon team is as follows. At minimum expect to take 3 hours to prepare to move out:

 

  • inspect Auto-Nav and computer in vehicle; both should already be on and will have received data from the bolthole monitor

  • any changes to team location, equipment, personnel, etc. will be described on a sheet of paper on the driver's seat, or (if confidential) on the computer

  • remove and install the single camera battery and radio battery from the recharger into the radiation survey meter and one of the team's M1 CBR kits; spare (discharged) batteries should be placed in the recharger every 15 minutes until all the team's batteries are charged

  • log into the computer to view any high-priority messages or information

  • vehicle preparation. 20 minutes

  • check bolthole monitor and radio for status - they should have self-destructed after initiating team wakeup

  • load the vehicle with team and personal equipment. 30 minutes

  • insert batteries into radios and other electronic equipment

  • test vehicle and personal radios for power and function. Before the main door is open, it is not likely that they can be detected outside the bolthole

  • remember to move your personal effects boxes into the vehicle

  • when the vehicle is ready to move and team members are fully equipped, raise the periscope and inspect the vicinity

  • after visual inspection, team members should don SCALP suits or AUIB protective clothing before opening the door. 10 minutes

  • with the pilot in the vehicle, use the manual crank to open the main door. 

  • if the main door will not or should not be opened, the emergency exit may be used. It has an operating bar with two shackles; one person should be able to pull the bar to empty the shaft, but ropes can be attached to the shackles if required

  • once the main door or the emergency exit are open, team members should closely observe environmental conditions, and the displays on their M1 CBR Kits

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