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MP Mines

Page history last edited by Michael 2 years, 5 months ago

back to the Index or the Equipment page or the Ordnance page

 


 

M16A1 "Bouncing Betty" mine

 

     When fired, this antipersonnel mine throws a shell 1 meter into the air, where it explodes sending steel balls out to a radius of 30 meters. The mine can be pressure-fired, or by either of two 10-meter long tripwires. Weight 3.6 kg; issued in wooden cases of four mines, weighing 20.25 kg, volume 20 liters. As issued, the case includes four M605 fuses, four spool assemblies, and a mine fusing wrench; the case has rope handles on the ends.

 

  • Blast and fragmentation out to 30 meters. Damage in actual contact is:

    • 5d6 impaling (maximum penetration 14 points);

    • 1 to 10 meters, 4d6 (maximum penetration, 10 points);

    • 11 to 20 meters, 3d6 (maximum penetration, 4 points);

    • 21 to 30 meters, 1d6 (maximum penetration, 4 points).

    • From 31 to 50 meters, make a POWx10% roll to avoid taking 1d6 damage. Maximum armor penetration is 4 points.

  • Roll separate locations for each die of damage taken, and each must penetrate armor individually.

  • It can also temporarily deafen people; POT 20 vs. CON, -4 per meter away from the exploding mine.

     

M18A1 "Claymore" mine

 

      A directional anti-personnel mine. The mine's blast sends 700 steel ball bearings out in a cone 100 meters long and 50 meters wide, 2 meters high at the far end. The blast itself is dangerous within 18 meters of the mine. The mine is issued in an olive-drab canvas bandoleer (shoulder bag), complete with an M57 firing device (the "clacker"), an M4 electric blasting cap and 30 meters of firing wire. Non-electric blasting caps, time fuse, or firing devices may be used to fire this mine. Mass 1.6 kg including bandoleer with accessories; a case contains 6 mines, plus one test set, and weighs 23.9 kg, with a volume of 52 liters.

 

 

 

 

  • the red arc represents the maximum danger zone, out to 50 meters. The orange arc goes out to 100 meters, and the yellow arc out to 250 meters (or 100 meters behind the mine). The drawing is not to scaleDamage in actual contact is 5d6 impaling (maximum penetration 14 points). 

      • red zone, 4d6 (maximum penetration, 10 points)

      • orange zone, 3d6 (maximum penetration, 4 points)

      • yellow zone, make a POWx10% roll to avoid taking 1d6 damage. Maximum armor penetration is 4 points.

    • Roll separate locations for each die of damage taken, and each must penetrate armor individually.

  • While the Claymore mine is fairly foolproof, doing anything besides the basic "command detonated" setup might require a Demolitions skill test.

  • It will also temporarily deafen people, POT 20 vs.  CON, -3 per meter away from the exploding mine.

     

M19 antitank mine

 

     A blast mine constructed almost entirely from plastic, 33 cm on a side and 9.4 cm deep. Firing pressure is 100 to 200 kg. The explosive charge is equal to 8.8 kg of C-4. It has two secondary fuse wells, for connecting to other firing systems (such as boobytraps). The mines were constructed in the late 1950s. Weight 12.6 kg; they are issued in wirebound wooden cases of four mines, along with four fuses, two wrenches, and four  activators, weighing 56 kg, with a volume of 110 liters. Two canvas carrying bags are also included in the case of four mines.

 

  • Blast damage is 12d6; subtract 1d6 for every 4 meters distance. It will also temporarily deafen people, POT 20 vs. CON, -2 per meter away from the exploding mine.

     

M25 "Elsie" mine

 

note the removable aluminum 'detection ring' around the body of the mine

 

     A very small plastic-cased mine, weighing only 0.1 kg, intended to puncture vehicle tires or boots and feet. The body assembly is 51 mm in diameter, 76 mm long and weighs 76 grams; the shaped-charge explosive assembly is 38 mm long, has a maximum diameter of 34 mm and weighs 28 grams. To place the mine, the body is pressed into the ground (usually with your foot), a dust cover is removed, the explosive charge is placed into it, and the safety clip is removed. The top of the charge container has a little patch of olive drab felt "flock" to help the mine blend in to the ground. Operating pressure is about 8 to 13 kg, over a distance of about 2.5 cm. The mines are issued in a case of 150, weighing 18.5 kg when full.

 

  • Damage 2d8, will penetrate up to armor value 14. It will also temporarily deafen people, POT 20 vs. CON, -4 per meter away from the exploding mine.

 

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