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Count Chazamboni

Page history last edited by Michael 2 years, 4 months ago

Conte Brenzo Chazamboni

 

     wicked Temple of Ra sorcerer

     5' 6" tall, 160 pounds, brown eyes, back hair, tan skin, clean-shaven, left-handed; born November 30, 1830, age 46

 

  • social goal:    the world will realize the power of Ra and bow down before his priests

  • professional goal:   rise within the ranks of the Temple of Ra

  • romantic goal:    a great noble has a great harem 

  • nemesis:    the British government

 

     Up until 1866, the count was a normal, unexceptional Italian aristocrat (a count palatine; his family title was granted without a territorial designation), descended from court officials of the Holy Roman Empire. He married an aristocratic wife (Maria), and was raising a couple of children. He showed no interest in, or aptitude for sorcery.

     On December 1st of 1866, one day after his 36th birthday, the conte woke with a changed personality. He spoke with an archaic accent, and treated his family as strangers. Within a few days he had left his family and home, and was seen visiting obscure sorcerers; his habits, likes and dislikes, and even handedness, had changed. His affiliation to the Temple of Ra was eventually discovered.

     He made no attempt to ever contact his wife and family since that day in 1866. His oldest son, Victor, is now 18 years old.

     Some sorcerers think that the conte's change is related to time travel, or perhaps possession by a distant ancestor.

     His native language is (still) Italian, and he learned French and English in his youth; since 1866, he also knows German, Latin, Greek, Arabic, Turkish, Coptic and Middle Egyptian. His magics are here.

 

Abilities

Athletics

Good

6

 

Kindred Powers (f)

n/a

-

Charisma

Good

6

Leadership

Good

6

Comeliness

Average

4

Marksmanship

Average

4

Connections

Exceptional

10

Mesmerism

Average

4

Courage

Good

6

Motoring

Average

4

Craftsmanship

Average

4

Natural Sciences

Good

6

Education

Great

10

Perception

Good

6

Etherealness (f)

n/a

-

Performance

Good

6

Exchequer

Good

6

Physician

Average

4

Fencing

Average

4

Physique

Average

4

Fisticuffs

Average

4

Riding

Average

4

Gambling

Good

6

Social Graces

Good

6

Glamour (f)

n/a

-

Sorcery

Exceptional

10

Helmsmanship

Average

4

Stealth

Average

4

Invention

Poor

2

Tinkering

Poor

2

 

Health 6 points.

 

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