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Recon Team R99

Page history last edited by Michael 4 years, 2 months ago

back to the Index or to the team equipment page


 

Team Members

 

TJ

name:  TJ Daley                           education:  B.S. Biology, UI Chicago  '79

military experience:  ROTC; US Army active duty 78-81; final rank Captain

birthdate: 1 January 1956             birthplace:  Chicago, IL        

age:  30 years                               gender:  male

blood type:  xx                             height:  x.xx m                   weight:  xx kg

hair:  black                                   eyes:  brown                      handedness:  left

position in team:   leader              security rating:  14            kit:  doctor

 

From poor Chicago family, used ROTC to pay for pre-med. Served as US Army officer for 3 years active duty, gained rank of 1st LT, left for Reserve/NG duty. Employed at Cook County urgent care facility, promoted to Captain in NG.          player:  Cin

 

 

Lincoln

name:  Lincoln Peters                 education:  B.A. Philosophy, NYU '77

birthdate:   26 July 1955             birthplace:  Poughkeepsie, NY

age:  31 years                             gender: male                         military experience:  none

blood type:  ...                            height:   1.75 m                    weight:  80 kg

hair:  black                                 eyes: brown                          handedness: right

position in team:   observer        security rating: 22                kit:  #11 carbine

 

                                                          player:  NPC

 

 

Billy

name:  Billy Fields                     education:  Ph.D. Education, Baylor Univ. '85

birthdate:  29 July 1959             birthplace:  Houston, TX

age:  27  years                            gender: male                         military experience:  none

blood type:  A+                          height:   1.72 m                    weight:  86 kg

hair: brown                                 eyes: green                           handedness: right

position in team:  observer         security rating: 22                 kit:  #11 carbine

 

                                                          player:  NPC

 

 

Bob

name:   Bob Macpherson           education:  B.S. Astronomy  Arizona State '85

birthdate:  9 April 1960              birthplace:  Los Angeles, CA

age:  26  years                             gender: male                         military experience:  Army

blood type:  O+                           height:   1.8 m                      weight:  81 kg

hair: blond                                   eyes: blue                              handedness: right

position in team:   observer         security rating: 22                 kit:  #8 support gunner

 

Served in U.S. Army 1978-1981, as enlisted infantry, before college. 

 

                                                          player:  NPC

 

 

Adam

name:   Adam Jones                   education:    B.A. Illustration '85, CSU Davis

birthdate:  13 December 1960    birthplace:  Sacramento, CA

age:  26  years                            gender: male                         military experience: Navy

blood type:  O-                           height:   1.71 m                    weight:  94 kg

hair: brown                                 eyes: brown                          handedness: right

position in team:   scout             security rating: 22                 kit:  #2 grenadier

 

Served in U.S. Navy 1978-1981, as enlisted aviation service (on USS Nimitz, during Operation Blue Light)

 

                                                          player:  NPC

 

 

     Background checks began late 1984, contact by the Project recruiters would have been in March of 1985, and actual induction (after the background checks) was roughly April of 1985. Thus it's very likely the team members were born between 1955 and 1963. Covering up for the new member's absence, or arranging for a fake death, took a month or so. Training began right after the 4th of July, 1985, and ended in March of 1986. The team was frozen and placed in their cryo-berths before the end of March, 1986.

     The team has a V-150 armored personnel carrier as their vehicle.

 

Standing Orders

 

     You expect to be awakened a very few years after the War.  

     The goal of the Project is the continued survival of human civilization after the War. The standing orders for every team are to:

    • assist the population in recovering in any way you can

    • reunite with the rest of the Morrow Project

    • survive!

     If they don't get any immediate specific instructions otherwise, Recon teams are expected to observe, record, evaluate and report on conditions in their assigned area -- locations of nuclear attacks, and the resulting damage, the environment (especially fallout and radioactive contamination), remaining population, power generation and industry, transportation, communications, government, civil rights and public safety, etc.

     The team members know that, somewhere around the Great Lakes, the following eams ...

 

Facilities

 

     For security purposes, you only know the location of your own bolthole and of your team's six supply caches. Keep in mind that the Project might have to change your team's location, vehicles, equipment, or even membership after you've entered cryosleep. The Team's intended bolthole is near Iron Mountain, Michigan -- on the edge of the Menominee Iron Range, within the Upper Peninsula, not far from the border with Wisconsin. It's located inside a former underground iron mine, about 40 meters from the surface.

     The team's six supply caches are at: 

 

  • WI-04:  inland in Wisconsin

  • WI-09:  inland in Wisconsin

  • MN-02:  in Minnesota

  • MO-05:  in Missouri

  • TX-07:  in Texas, near Pumpville

  • OR-11:  in Oregon

 

     Each cache is shared with at least one other Recon team; MARS teams, Science teams, depot staff, and of course Prime Base also know some or all of the cache locations. 

 

Radio Frequencies

 

     The team is assigned ten FM voice communication frequencies:

 

  • channel 1:  32.5 MHz - Zone 7 common tactical channel

  • channel 2:  32.7 MHz - team primary channel

  • channel 3:  34.2 MHz

  • channel 4:  36.4 MHz

  • channel 5:  38.1 MHz

  • channel 6:  33.0 MHz - also MARS general

  • channel 7:  40.5 MHz

  • channel 8:  41.9 MHz

  • channel 9:  44.5 MHz

  • channel 10:  48.1 MHz

 

A couple of other important FM channels:

 

  • 34.0 MHz - Recon common channel

  • 31.0 MHz - Science common channel

 

     Note that changing these frequencies on their PRC-68 radios will require a successful Electronics skill roll if your skill is less than 40%; a failed roll (especially a fumbled roll) will result in channels not being usable. The PRC-70 vehicle/backpack radio is much more flexible; the HF band covers a lot of aircraft and marine channels, though it requires a long antenna to be really useful. 

     HF channels to watch:

 

  • 2.182 MHz:  international distress and emergency

  • 7.0 to 7.3 MHz:  the "long range" channels for the Project (one for each Zone, plus a couple of general purpose channels)

  • 14.06 MHz:  a common amateur radio channel

  • 26.617 MHz:  Civil Air Patrol common channel

  • 26.96 to 27.41 MHz:  CB radios on 40 channels. CB channel 11 (general calls) is 27.085 MHz; channel 9 (emergencies) is 27.065 MHz

  • 27.87, 27.92, 27.97 MHz:  US Navy-MARS (Military Affiliate Radio System)

 

Immediate Instructions

 

The equipment preparation checklist for Team R-99 is as follows. At minimum expect to take 3 hours to prepare to move out:

 

  • inspect Auto-Nav and computer in vehicle; both should already be on and will have received data from the bolthole monitor

  • any changes to team location, equipment, personnel, etc. will be described on a sheet of paper on the driver's seat, or (if confidential) on the computer

  • remove and install the single camera battery and radio battery from the recharger into the radiation survey meter and one of the team's M1 CBR kits; spare (discharged) batteries should be placed in the recharger every 15 minutes until all the team's batteries are charged

  • log into the computer to view any high-priority messages or information

  • vehicle preparation

    • inspect portable and fixed fire extinguishers for pressure

    • visually inspect vehicle for damage or corrosion

    • fill tires to 45 psi. 20 minutes 

    • bring the following up to full with gear oil:  front differential (10 liters), rear differential (10 liters), transfer case (7 liters), transmission (10 liters). 30 minutes

      • WARNING:  if these components are run without oil, or with insufficient oil, damage can result from as little as 10 minutes of driving

    • apply lube oil to the winch cable; door hinges; control clevises, cables and pins; seat moving parts; winch barrel and cable; elevation and traverse gearboxes, etc. 70 minutes

    • apply chassis grease to winch drum; hull drain plugs, suspension spring bushings; steering tie rod, bearings, kingpin and knuckles; wheel bearings; universal joints; drive shafts; towing pintle. 90 minutes

    • check steering, brakes and parking brake for proper action

    • remove vehicle from jackstands, using the vehicle jack. 20 minutes

    • inspect hull drain plugs

    • test bilge pumps for operation

    • check engine cooling fan for proper operation

    • check all doors and hatches for proper opening, closing, and seals

    • ensure vehicle NBC system has its filter installed, and provides air to each crew member

    • rotate cupola, apply necessary lubricant to cupola bearing race, load ready ammunition for cupola-mounted machine gun. 10 minutes

    • check headlights, tail and brake lights for function

  • check bolthole monitor and radio for status - they should have self-destructed after initiating team wakeup

  • load the vehicle with team and personal equipment. 30 minutes 

  • insert batteries into radios and other electronic equipment

  • test vehicle and personal radios for power and function. Before the main door is open, it is not likely that they can be detected outside the bolthole

  • remember to move your personal effects boxes into the vehicle

  • when the vehicle is ready to move and team members are fully equipped, raise the periscope and inspect the vicinity

  • after visual inspection, team members should don SCALP suits or AUIB protective clothing before opening the door. 10 minutes

  • with the driver in the vehicle, engage the hydraulic rams to open the main door. Note that the rams are chemically-powered, and will only operate once

  • if the main door will not or should not be opened, the emergency exits may be used. Each has an operating bar with two shackles; one person should be able to pull the bar to empty the shaft, but ropes or winch cable can be attached to the shackles if required

  • once the main door or the emergency exits are open, team members should closely observe environmental conditions, and the gauges on their M1 CBR Kits

     

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