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Adventuress: always welcome
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Anarchist: not a good choice for this group (which, if not lawful at all times, certainly will have no truck with Radical Socialism)
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Brownies and other Faerie: only if you absolutely must ...
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Calculation Engineer: just don’t expect to haul a multi-ton Babbage engine everywhere.
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Detective: Hard to drag around the world, sometimes -- perhaps too “middle class”
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Dashing Hussars and Other Army Types: old regimental chums are always welcome, don’t ya know? Harumph!
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Demimondaine: ooh, just what Countess Ostrowsky’s already soiled reputation needs ... fun, fun!
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Diplomat: it’s not all striped trousers and cucumber sandwiches, you know
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Dragon: no. Just plain no.
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Dwarf: sure -- note that there are only male dwarves
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Explorer: a grand choice
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Gunslinger: ah, the colonials ...
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Gentleman Thief: ... and other Slightly Fallen Heroes
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Gentleman and Lady: always welcome -- all the possible quirks and Eccentricities of the British and Continental mind can be accommodated here, with room for a few Latin American and Asian oddballs, too.
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Inventor: note that Extraordinary or Exceptional Invention is required for any of the Truly Marvelous engines and machinery of destruction.
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Journalist: always welcome.
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Mad Scientist: always welcome, but see Inventor
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Mastermind: but no dastardly villains, mind you.
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Nobleman and Woman: See Gentleman and Lady, .
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Performer: Ah, how terrifically ... daring ... and ravishing!
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Physician: Tch, tch, another limb carried away, Count Ostrowsky?
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Rogue: sure you’re a cad and a bounder, bent on the ruination of your good name, fortune, and the fair sex . .. but you’re having fun at it!
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Scientist: not so mad or necessarily bent on Invention.
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Secret Agent: very fun. The Cheka, the Confederate Secret Service, the Prussian Secret Service, agents of the Emperor of Brazil, Montenegrin separatists, thieves of every national or industrial secret ...
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Soldier of Fortune: always welcome.
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Steam Engineer: good Tinkering is useful here. The hissing, clanking machinery needs tending, you know.
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Wizard: note that Good, and only Good, Sorcery Ability is required to become a Wizard. No character, Wizard or not, may start with more than Good Sorcery.
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Writer: always welcome. “As Major Parapthet turned towards the immense serpent, his monocle glistening in the sun, he showed little concern for his missing upper limb ...”
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Name:
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Where From:
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Current Home:
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Upbringing:
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Appearance, Including Clothing and Style:
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Best and Worst Qualities:
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Notable Moral Principles -- If Any:
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A Short Phrase Describing Your Personality:
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A Few Favorite, Valued, Treasured and Disliked Things and People:
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What are You Proudest of? Most Regretful or Ashamed Of?:
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Do You Have Nemeses:
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Any Notable Memberships, Alliances, or Other Bonds:
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Current and Past Romantic Life:
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Any Goals: Social, Professional, and Romantic:
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What Have You Been Up To Lately:
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