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see also the Call of Cthulhu rules, or the Delta Green sourcebooks, for more sample occupations.
Art, Bargain, Craft, History, Library Use, Other Language, Spot Hidden, and any one other skill as a personal specialty.
Climb, Conceal, Fieldcraft, Full Auto, Grenade Launcher, Hide, Listen, Martial Arts, Navigate, Other Language, Parachute, Rifle, Sneak, Spot Hidden, plus any one of the following skills: Demolitions, First Aid, Grenade Launcher, Handgun, Military Science, Teach, Throw, Mechanical Repair. Using a bayonet on a rifle is now included in the full value of your Melee Weapon skill.
Climb, Conceal, Fieldcraft, Full Auto, Hide, Listen, Navigate, Parachute, Rifle, Sneak, Spot Hidden, plus any one of the following skills: Demolitions, First Aid, Grenade Launcher, Handgun, Military Science, Throw. Using a bayonet on a rifle is now included in the full value of your Melee Weapon skill.
Not an occupation, but we'll put some notes here. Ranger School after the Vietnam War is mostly about Military Science, as far as skills taught -- character and physical status are also tested, but not really taught. A character successfully completing Ranger school will have (at that time) a CON of at least 10. For pre-Atomic War attendees, the phases are Darby, Florida, Mountain, and Desert (from 1983), with a total of about 2 months training. Ranger School was mandatory for Regular Army officers from 1966 to 1972; most people who attend Ranger School have already completed Airborne School. Most people who attend Ranger School do NOT enter the Ranger battalions.
Graduating from Ranger School is a good reason to have Military Science at 20%, and at least 5% in Teach.
There were no Ranger units between the Korean War and the Vietnam War, though Ranger School existed, mostly as a voluntary affair for officers. The various Long Range Patrol units in Vietnam were organized into the 75th Infantry Regiment (Ranger) during the Vietnam War.
Art, Craft, Fast Talk, History, Photography, Psychology, Spot Hidden, any other one skill as a personal specialty.
Climb, Dodge, Jump, Martial Arts, Ride, Swim, Throw, any other skill as a personal specialty.
History, Library Use, Occult, Other Language, Own Language, Persuade, Psychology, and any one other skill as a personal specialty.
Accounting, History, Library Use, Listen, Other Language, Persuade, Psychology, and any other skill as a personal specialty.
Handgun, Law, Military Science, Navigation, Persuade, Sail, Psychology, Spot Hidden, Swim, plus one other skill as occupational specialty.
Electrical Repair, Electronics, First Aid, Mechanical Repair, Sail, Spot Hidden, Swim plus two other skills as personal specialties.
Bargain, Disguise, Fast Talk, Handgun, Lockpicking, Sneak, Spot Hidden, and one other skill as a personal specialty.
Art, Craft, Credit Rating, Other Language, Ride, Rifle, any two other skills as personal specialties.
Credit Rating, Latin, Psychology, plus any skills in the Medicine academic program.
Bargain, Fast Talk, Hide, Listen, Fieldcraft, Psychology, Sneak, and one other skill as a personal specialty.
Library Use, plus any skills in the Engineering academic program, plus one other skill as a personal specialty.
Art, Credit Rating, Disguise, Dodge, Fast Talk, Listen, Psychology, any one other skill as a personal specialty.
Accounting, Bargain, Credit Rating, Law, Other Languages, Persuade, Psychology, plus one other skill as a personal specialty.
Craft, Electrical Repair, Fieldcraft, First Aid, Mechanical Repair, Operate Heavy Machine, any other skill as a personal specialty.
Drive Truck, First Aid, Medicine, Operate Heavy Machinery, Pharmacy, any other skill as a personal specialty. Don't go too nuts on Medicine and Pharmacy skills for this occupation.
Fast Talk, History, Library Use, Own Language, Persuade, Photography, Psychology, any one other skill as a personal specialty.
Bargain, Credit Rating, Fast Talk, Law, Library Use, Persuade, Psychology, any one other skill as a personal specialty.
Electrical Repair, First Aid, Mechanical Repair, Metalworking, Operate Heavy Machinery, plus one other skill as a personal specialty. These are the people who work in the engine rooms aboard ships.
Accounting, Bargain, Credit Rating, Law, Military Science, Fieldcraft, Persuade, Psychology, plus any one other skill as a personal specialty.
Art, Bargain, Craft, Fieldcraft, First Aid, Mechanical Repair, Medicine, Persuade, Teach, any one other skill as a personal speciality.
Art, Bargain, Craft, Fast Talk, Listen, Persuade, Psychology, any one other skill as a personal specialty.
Electrical Repair, Electronics, Mechanical Repair, Navigate, Operate Heavy Machine, Physics, Pilot, plus any one other skill as a personal specialty. Pilot Fighter should not be greater than Pilot Airplane.
Bargain, Fast Talk, Law, Listen, Persuade, Psychology, Spot Hidden, Unarmed Combat, plus any one other skill as a personal specialty.
Dodge, Fast Talk, First Aid, Law, Psychology, Unarmed Combat, and any two of the following as a personal specialty: Bargain, Drive Auto, Drive Bike, Martial Arts, or Spot Hidden.
Bargain, Fast Talk, Law, Library Use, Lockpicking, Photography, Psychology, and any one other skill as a personal specialty.
Bargain, Credit Rating, Library Use, Other Language, Persuade, Psychology, Teach, and any skills in your academic program.
Electrical Repair, First Aid, Mechanical Repair, Operate Heavy Machinery, Sail, Spot Hidden, Swim plus two other skills as personal specialties. These are deckhands, bosuns, etc. on ships.
Drive Truck, Electrical Repair, Fieldcraft, First Aid, Mechanical Repair, Military Science, Operate Heavy Machinery, Rifle, plus two other skills as personal specialties (Craft, Diving, Metalworking and Woodworking are good choices).
Astronomy, Cartography, First Aid, Navigation, Operate Heavy Machinery, Sail, Signals, Spot Hidden, Swim plus one other skill as a personal specialty. This best represents licensed deck officers on pre-1990 seagoing cargo and passenger ships.
Dodge, Fieldcraft, First Aid, Full Auto, Grenade Launcher, Hide, Listen, Mechanical Repair, Military Science, Rifle, Sneak, plus any one other skill as a personal specialty. Using a bayonet on a rifle is now included in the full value of your Melee Weapon skill. This is a kind of generic infantry-type "army guy".
Demolitions, Drive Truck, Electrical Repair, Fieldcraft, First Aid, Mechanical Repair, Military Science, Operate Heavy Machinery, Rifle, plus one other skill as a personal specialty (Metalworking and Woodworking are good choices).
Drive Truck, Fieldcraft, First Aid, Full Auto, Mechanical Repair, Military Science, Operate Heavy Machinery, Rifle, plus one other skill as a personal specialty.