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Morrow Project Armor Penetration

Page history last edited by Michael 6 years ago

back to the Index, or to the Game Mechanics page

 


 

     For our purposes, armor comes in two types:  rigid and soft. When an attack strikes armor, subtract the armor value from the damage:  the remainder is applied as damage to the armored target.

  • Rigid:  examples are wood, metal, and ceramics. If the armor value is the same as or greater than the damage, the attack has no further effect.

  • Soft:  examples of soft armor are resistweave, kevlar, leather, ballistic nylon, and animal hides. For soft armor, if the armor value is the same as or greater than the damage, and the amount of damage was at least half of the armor value, the target takes 1 point of buffeting damage.

     Also, woven forms of soft armor have half their armor value against impaling melee weapons, arrows, crossbow bolts, thrown knives, and a few other attacks. Resistweave, chain mail, kevlar, and ballistic nylon are all forms of woven armor. 

 

Example:  Roger Garthwaite is wearing resistweave (armor value 7) when he's stabbed by a dagger for 3 points.

The armor value is reduced to 3 points; since resistweave is soft armor, he takes 1 point of buffeting damage.

 

Armor Materials and Values

 

     We have a whole page on that.

 

Maximum Penetration

 

     Many weapons (most notably firearms) will have a maximum penetration value listed. No matter how much damage is rolled, if the target has more armor than the maximum penetration value, the attack fails to penetrate. Note that targets in soft armor may still take the 1 point of buffeting damage.

     For melee weapons, the maximum armor penetration is equal to the maximum damage that can be done by the weapon, not including any Strength Bonus.

 

  • Example:  Roger Garthwaite, wearing resistweave (armor value 7) is struck by a .38 Special bullet for 8 points of damage (max armor penetration 6 points). He takes 1 point of buffeting damage, since the weapon damage rolled is more than half of the (soft) armor value.

  • Example:  a battle axe does 1d8+2 damage; it thus cannot penetrate more than 10 points of armor, no matter how much damage is rolled.

  • Example:  a dagger does 1d4+2, with a maximum penetration of 6 points. A Resistweave coverall usually has a 7 point Armor Value; but against daggers (an impaling-type weapon), it only has a 4 point Armor Value, and can thus be penetrated (if the dagger user rolls more than 4 points of damage).

 

Other Handy Examples To Use Later

 

  • 7.62x51mm AP M993 - 15mm HB300 armour at 250 meters

  • 12.7x99mm AP M8 - 22mm MS plate at 0 degrees/100 meters

  • 12.7x99mm MP NM 140 - 16mm HB360 at 30 degrees/400 meters

  • 12.7x99mm SLAP Singapore - 25mm RHA at 0 degrees/1,000 meters

  • 12.7x99mm Mk211 Raufoss APHEI - 11mm RHA at 45 degrees at 1000 meters

    • the explosives only detonate about 50% of the time when hitting a person; about 20 fragments are produced, in a 30 degree cone

  • 20x139mm Rheinmetall API-T - 32mm armour at 0 degrees/1,000 meters

  • 25x137mm Oerlikon APDS-T - 26mm armour at 60 degrees/2,000 meters

  • 25x137mm Oerlikon APFSDS-T - 35mm armour at 60 degress/1,200 meters

  • 25x137mm M935A2 APFSDS-T - 42mm RHA at 60 degrees/1,000 meters

  • 30x165mm (2A42) AP-T - 18mm RHA at 60 degrees/1,000 meters

  • 30x170mm Rarden L14A3 APDS-T - 40mm RHA at 45 degrees/1,500 meters

  • 30x173mm Oerlikon SAPHEI-T - 12mm armour at 60 degrees/1,000 meters

  • 35x228mm Oerlikon APDS-T - 48mm armour at 60 degrees/1,000 meters

  • 35x228mm Oerlikon APFSDS-T - 100mm armour at 0 degrees/1,000 meters

  • 40x365mm Bofors APFSDS-T - 100mm+ (120mm?) armour at 1,500 meters

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