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"Finland red, Germany black, Egypt white."
Keep in mind that some of these weapons have different damage values than the numbers found in Call of Cthulhu. We're using the Taylor Knock-Out Factor (TKO) as the basis for comparison, by the way.
TKO
|
damage
|
less than 2.25
|
1d6
|
2.25 to less than 4.5
|
1d8
|
4.5 to less than 9
|
1d10
|
9 to less than 13.5
|
1d10+2
|
13.5 to less than 18
|
2d6+2
|
18 to less than 27
|
2d6+4
|
27 to less than 36
|
3d6+2
|
36 to less than 72
|
3d6+4
|
72 to less than 144
|
4d6+1
|
144 to less than 288
|
2d10+4
|
288 to less than 576
|
5d6
|
576 to less than 1152 |
5d6+2 |
On the chart below, "pen" is the maximum penetration, the most armor that the bullet can get through.
Ammunition Effects
|
name
|
pen
|
damage
|
notes
|
.22 Long Rifle
|
7
|
1d6
|
common rimfire cartridge
|
5.56mm NATO ball
|
10
|
2d8
|
|
6mm Lee Navy FMJ
|
13
|
1d10+2
|
|
.25 ACP
|
?
|
1d6
|
|
.270 Winchester
|
?
|
2d6+2
|
common bolt-action round
|
7mm Mauser
|
?
|
1d10+2
|
old Latin American military round
|
.30 Carbine
|
?
|
1d10+2
|
old US military round
|
.30-30 Winchester
|
8
|
2d6
|
|
.30-06 Springfield
|
12
|
2d6+4
|
|
7.62x25mm
|
?
|
1d10
|
standard Soviet SMG cartridge
|
7.62x39mm
|
12
|
2d6+1
|
standard Soviet rifle cartridge
|
7.62x39mm AP
|
14
|
2d6+1
|
standard Soviet rifle cartridge
|
7.62x54mm AP
|
14
|
2d6+4
|
Soviet MG/sniper cartridge
|
7.62mm NATO ball
|
12
|
2d6+4
|
|
7.62mm NATO AP
|
14
|
2d6+4
|
|
8mm Mauser
|
12
|
2d6+4
|
old German military round
|
.303 British
|
12
|
2d6+4
|
|
.357 Magnum
|
9
|
1d10+2
|
|
.36 cap-and-ball pistol
|
4
|
1d8
|
|
.38 Special
|
5
|
1d8
|
|
.380 ACP
|
5
|
1d8
|
also known as 9mm Short
|
.38 Super Auto
|
7
|
1d10
|
some loads are 1d10+2
|
9mm Parabellum
|
7
|
1d10
|
even +P ammo is still only 1d10
|
9mm Parabellum AP
|
9 to 11
|
1d10
|
|
9.3x40mm
|
9
|
2d6+1
|
22nd Century round, used in the DRA
|
10mm Auto
|
7
|
2d6+2
|
used in the Bren Ten handgun; most later weapons are loaded to produce 1d10+2 damage
|
.41 Magnum
|
8
|
2d6+4
|
|
.410 gauge birdshot
|
1
|
1d6+1 / 1d3 / 1d2
|
3" hulls
|
.410 gauge 000 buckshot
|
6
|
2d6 / 1d6
|
3" hulls, dice count separately against armor
|
.410 gauge slug
|
7
|
1d10+2
|
3" hulls
|
.44 cap-and-ball pistol
|
5
|
1d10
|
|
.44-40 Winchester
|
8
|
1d10+2
|
loads for pistols or rifles
|
.44-40 Winchester
|
8
|
2d6+2
|
loads for rifles only
|
.44 Special
|
8
|
1d10+2
|
|
.44 Magnum
|
10
|
2d6+2
|
|
.444 Marlin
|
10
|
3d6+4
|
|
.45 Long Colt
|
9
|
2d6+2
|
|
.45 ACP
|
8
|
1d10+2
|
|
.45 Winchester Magnum
|
8
|
2d6+4
|
used by a few large semi-auto handguns
|
.45-70 Government
|
8
|
2d6+4
|
|
.455 Webley Mk II
|
8
|
1d10+2
|
|
.50-110 Winchester
|
10
|
3d6+2
|
for old lever-action rifles
|
.50-140 Sharps
|
?
|
3d6+4
|
for old single-shot buffalo rifles
|
.50 cal Browning AP
|
21
|
4d6+1
|
|
.50 cal Browning ball
|
17
|
4d6+1
|
simple lead bullets
|
.54 cap-and-ball rifle
|
7
|
2d6+4
|
|
.58 cap-and-ball rifle
|
8
|
3d6+2
|
|
16 ga #4 shot
|
6
|
2x1d6+1 / 1d6+1 / 1d4
|
dice count separately against armor
|
16 ga slug
|
8
|
3d6+4
|
Brenneke rifled slug
|
12 ga 000 buckshot
|
6
|
4d6 / 2d6 / 1d6
|
dice count separately against armor
|
12 ga #7 birdshot
|
<0.1
|
4d2 / 2d2 / 1d2
|
dice count separately against armor
|
12 ga BRI sabot slug
|
12
|
3d6+4
|
original hard lead variety
|
12 ga slug
|
10
|
4d6+1
|
Brenneke rifled slug
|
12 ga flechette
|
2
|
4d3/2d3/1d3
|
hardened steel with tail fins
|
10 ga 00 buckshot
|
6
|
4x1d6+2 / 2x1d6+1 / 1d6
|
dice count separately against armor
|
10 ga slug
|
10
|
4d6+1
|
Brenneke rifled slug
|
10 ga slug
|
13
|
4d6+1
|
armor piercing slug (hard lead, perhaps steel core)
|
An interesting chart: how many rounds of the given ammunition per metric ton? This presumes normal packing in boxes, crates, pallets, etc.
ammunition rounds per ton
|
type
|
rounds
|
.30-06 on stripper clips or en-bloc clips
|
26,000
|
.30-06 on belts
|
27,500
|
7.62mm NATO on stripper clips
|
27,500
|
7.62mm NATO on belts
|
29,500
|
.50 caliber on belts
|
6,600
|
60mm mortar shells
|
600
|
81mm mortar shells
|
220
|
20x139mm rounds for Rh202 autocannon
|
2,300
|
37mm anti-tank rounds
|
440
|
40mm HEDP M433 grenades
|
2,880
|
2.75" FFAR
|
60
|
90mm M371A1 HEAT for M67 rifle
|
90
|
Comments (2)
Michael said
at 1:09 am on Nov 29, 2015
Instead of 1d10, like the other ammo at that TKO level? Note that 2d8 isn't even on our chart -- 2d8 is the legacy, traditional number for "M16 bullets" in Call of Cthulhu. We can call it the effect of "M16 bullets tumble" or something, but really it's ( a ) the "way it always has been in gaming", and ( b ) the Taylor number is an overly-simple calculation, meant to give relative values for big African game cartridges. 2d8 seems to fit the "place in military usage" better than 1d10.
Kirk said
at 12:07 am on Nov 29, 2015
Question: 5.56 NATO ball ... How do you get from a TKO of around 6.25 to 2d8?
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