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Morrow Project Other Weapon Stats
Page history
last edited
by Michael 4 years, 8 months ago
back to the Index
Malfunction values are given in three steps, new/used/worn-out:
-
new: as new, properly lubricated
-
used: heavily used. Most 20th Century weapons that have been in-use for 150 years will be no better than this. Or: using ammunition not made to 20th Century standards.
-
worn-out: really beat up, probably rusty. Or: using corroded ammunition, or ammunition over 50 years old.
Yellow tint is for weapons that might function marginally with black powder ammunition; red tint is for weapons which won't function with black powder ammunition. By "function" we mean cycle the action to reload a new cartridge -- the weapons might (or might not) be usable by manually working the action.
Automatic weapons can fire:
-
SB: short burst, 3 rounds
-
B: burst, usually 10 rounds fired
-
LB: long burst, usually 30 rounds fired
-
VLB: very long burst, 100 rounds fired
Firing on automatic is always a Major action.
Small Arms
The gun lists for Pulp Adventure have many more pre-WW2 weapons.
Handguns
name
|
caliber
|
range
|
action
|
damage
|
pen
|
capacity
|
loading
|
malf
|
weight
|
zip pistol
|
38 Special
|
5 m
|
Major
|
1d8
|
5
|
1
|
not in combat
|
86/80/60
|
0.5 kg
|
|
snub nose revolver
|
38 Special
|
10 m
|
Minor
|
1d8
|
5
|
5 or 6
|
swing out
|
00/00/96
|
0.5 kg
|
|
ordinary revolver
|
38 Special
|
15 m
|
Minor
|
1d10
|
5
|
6
|
swing out
|
00/00/96
|
0.7 kg
|
|
heavy revolver
|
45 Long Colt
|
15 m
|
Major
|
2d6+2
|
8
|
6
|
gate or swing
|
00/00/96
|
1 kg
|
|
very heavy revolver
|
357 Magnum
|
15-20 m
|
Major
|
1d10+2
|
9
|
6
|
gate or swing
|
00/00/96
|
1 kg
|
|
super heavy revolver
|
44 Magnum
|
20 m
|
Major
|
2d6+2
|
8
|
5 or 6
|
gate or swing
|
00/00/96
|
1.3 kg
|
|
obrez
|
various
|
10 m
|
Major
|
2d6+1
|
8
|
1 +
|
various
|
97/81/76
|
1.5 kg
|
|
Beretta M92S
|
9mm
|
20 m
|
Minor
|
1d10
|
7
|
15
|
magazine
|
99/98/90
|
0.95 kg
|
|
Bren Ten
|
10mm Auto
|
20 m
|
Major
|
2d6+2
|
7
|
12
|
magazine
|
99/96/80
|
1.1 kg
|
-
a double-action/single-action semi-auto pistol, produced from 1984 to 1987. Quite a reputation as a "tactical" design (especially the compact, dark finish "Special Forces" version), famously used for two seasons in Miami Vice. The safety can be applied when the weapon is cocked. Conversion kits allow conversion to .45 ACP. It was very difficult to obtain magazines -- many owners could only obtain one magazine for their pistol.
|
Colt M1911A1
|
45 ACP
|
20 m
|
Major
|
1d10+2
|
8
|
7
|
magazine
|
00/98/90
|
1.1 kg
|
|
Intratec TEC-9M
|
9mm
|
10 m
|
Minor
|
1d10
|
7
|
20, 36
|
magazine
|
98/96/75
|
0.95 kg
|
|
LAR Grizzly Mark 1
|
45 Win Mag
|
20 m
|
Major
|
2d6+4
|
8
|
7
|
magazine
|
00/98/90
|
1.4 kg
|
-
a large single-action M1911-style pistol, first offered in 1983. The manufacturer also offered conversions with different springs, barrels, small parts and magazines for .45 ACP, .357 Magnum, and 10mm Auto (X rounds). Very expensive: if you get conversion kits, etc. you could easily spend $1000.
|
Para-Ordnance P14
|
45 ACP
|
20 m
|
Major
|
1d10+2
|
8
|
13
|
magazine
|
00/98/90
|
1.3 kg
|
|
S&W Model 59
|
9mm
|
20 m
|
Minor
|
1d10
|
7
|
14 or 15
|
magazine
|
00/98/90
|
0.8 kg
|
-
first of the modern double-action high-capacity "wonder nines", with an aluminum alloy frame; made 1971-1982, and followed by the very similar Model 459. Loaded magazines weigh 0.2 kg. The pre-1979 14 round magazines give a Malfunction number of 99/98/00.
|
Shotguns
name
|
gauge
|
range
|
action
|
damage
|
pen
|
capacity
|
loading
|
malf
|
weight
|
slamfire shotgun
|
12
|
20 m
|
Major
|
4x1d6-1/2x1d6-1/1d6-1
|
6
|
1
|
single
|
90/80/50
|
3 kg
|
-
with a fixed firing pin and no trigger, these are about as simple as a cartridge weapon gets. Stats are for black powder ammunition, but some could probably handle smokeless powder ammunition. Using magnum ammunition, however, would make the gun dangerous and hard to handle. Versions for rifle and pistol ammunition also exist, but always have unrifled barrels. The malfunction number is for the best design; the most common malfunctions are a failure to fire, or difficulty in removing the empty shell from the weapon.
|
Federal shotgun
|
16
|
50 m
|
Major
|
2x1d6+1/1d6+1/1d4
|
6
|
4
|
clip
|
96/85/50
|
2 kg
|
-
4 barrels with rotating firing pin. It's mostly made from cast zinc, with steel smoothbore 16" barrels. Ammo (#4 shot) is normally supplied in 4-round "moon clips", to be loaded in one Major action. In production at EBT since 2130. Shot damage decreases at 10, 20 and 50 meters.
|
Submachine Guns
name
|
caliber
|
range
|
action
|
damage
|
pen
|
capacity
|
loading
|
malf
|
weight
|
Sterling
|
9mm Para
|
40 m
|
Minor, B
|
1d10
|
7
|
10, 34
|
magazine
|
98/96/75
|
2.7 kg
|
-
the standard SMG of the British, Indian and Canadian armies, as well as some Commonwealth and other nations. It can use Sten gun magazines, as well as its own curved magazines; Sten guns cannot use Sterling magazines. It has a folding stock. There is a rare version with an integral silencer. Left-handed users should wear eye protection. The 10 round magazine is intended for tank crews.
|
KG-9
|
9mm Para
|
10 m
|
Minor, B
|
1d10
|
7
|
20, 36
|
magazine
|
91/75/41
|
1.1 kg
|
-
The KG-9, KG-99, TEC-9 are all similar to the TEC-9M (and there are a dozen other names); they have a polymer frame, which by the 22nd Century is getting brittle. These are typically pistols "workshop converted" to full-auto only, and were the "poster child" for cheap SMGs for street thugs in the 1980s. Malfunctions will typically be failures to feed or stovepipe jams; using +P ammunition or heavy bullets will damage the weapon. They don't have a shoulder stock.
|
Micro Uzi
|
9mm Para
|
15 m
|
Minor, LB
|
1d10
|
7
|
20+
|
magazine
|
98/96/75
|
2 kg
|
-
A small select-fire submachinegun, first imported to the U.S. in 1984. Range when firing burst is 8 meters; one-handed burst, 5 meters -- the rate of fire is 1700 RPM. The skill used is Handgun or Full Auto. The most common fumble is firing off the whole magazine due to shock or surprise. Note that all 9mm Uzi weapons use the same magazines, which are also used by the 9mm versions of the AR-15 rifle. Magazines exist in 20 round (0.45 kg loaded), 25 round (0.5 kg loaded), 32 round (the most common, 0.62 kg loaded), 40 round, and 50 rounds; 72 round drum conversions (from Suomi magazines) existed, but are super-rare. Most of them in the United States before the Atomic War were conversions from semi-auto Uzi Pistols; actual military Micro Uzis are full auto only.
|
Uzi
|
9mm Para
|
40 m
|
Minor, B
|
1d10
|
7
|
20+
|
magazine
|
99/96/85
|
2.65 kg
|
-
standard Israeli army weapon. Note that all 9mm Uzi weapons use the same magazines, which are also used by the 9mm versions of the AR-15 rifle. Magazines exist in 20 round (0.45 kg loaded), 25 round (0.5 kg loaded), 32 round (the most common, 0.62 kg loaded), 40 round, and 50 rounds; 72 round drum conversions (from Suomi magazines) existed, but are super-rare. Most Uzis in the United States before the Atomic War were conversions from semi-auto Uzi carbines.
|
M3A1
|
45 ACP
|
20 m
|
Minor, B
|
1d10+2
|
8
|
30
|
magazine
|
98/90/55
|
3.5 kg
|
-
the "grease gun"; standard US Army weapon since 1944, was still in use by tank crews in 1989. Loaded magazines weigh 1 kg. If your Full Auto skill is 40% or more, single shots can be fired (using Rifle skill, as a Minor action). The Federal machine carbine #1 is very similar.
|
Rifles
name
|
caliber
|
range
|
action
|
damage
|
pen
|
capacity
|
loading
|
malf
|
weight
|
Barrett M82
|
.50 cal
|
250 m
|
Major
|
4d6+1
|
17
|
10
|
magazine
|
98/96/75
|
13.5 kg
|
|
Cartel Rifle
|
10.4mm
|
50 m
|
Major
|
2D6+2
|
10
|
20
|
magazine
|
80/60/40
|
5 kg
|
|
Legion Rifle
|
7.62mm NATO
|
80 m
|
Major
|
2D6+4
|
12
|
20
|
magazine
|
94/76/60
|
5 kg
|
- bolt-action rifle, uses detachable M14 magazines, usually converted from Ancient rifles. Working the bolt is a Minor action. Introduced circa 2080.
|
Styx Rifle
|
44 Styx
|
80 m
|
Major
|
3d6+4
|
10
|
5
|
internal
|
92/85/50
|
5 kg
|
-
bolt-action or lever-action rifles, close to .444 Marlin, can use .44 Magnum or .44 Special ammo. Some have tubular magazines, some have non-interchangeable box magazines. Working the bolt or lever is a Minor action. Introduced circa 2050.
|
AKM
|
7.62x39mm
|
90 m
|
Major, B
|
2d6+1
|
12
|
30
|
magazine
|
00/98/90
|
4 kg
|
-
standard Soviet rifle; the AK-47 is the same for game purposes, along with various Chinese, Yugoslavian, etc. copies
|
AK74
|
9.3x40mm
|
80 m
|
Major, B
|
2d6+1
|
9
|
30
|
magazine
|
98/90/60
|
4 kg
|
|
AO-18
|
8.1mm AUT
|
90 m
|
Major, B
|
2d6+1
|
12
|
30
|
magazine
|
00/98/90
|
5 kg
|
|
Mauser
|
8mm Mauser
|
110 m
|
Major
|
2d6+4
|
12
|
5
|
internal
|
00/99/90
|
3.9 kg
|
|
M14
|
7.62mm NATO
|
110 m
|
Major, B
|
2d6+4
|
12
|
20
|
magazine
|
99/98/85
|
4.1 kg
|
-
the standard U.S. Army rifle up to about 1967; note that the stats given are for using "iron" sights and regular ball (not match grade) ammunition. This rifle can use some accessories (bipod, silencer, etc.) for the M21 sniper weapon -- the telescopic sight of the M21 cannot be fitted to an M14 without altering the stripper clip guide and finding the correct mount. With M118 match grade ammunition this weapon has a range of 130 meters.
-
a match grade (accurized to M21 level, but without the scope fittings) M14 has a range of 120 meters, or 140 meters when using match grade ammunition. Malfunction values of match grade rifles are 00/98/85
|
M16
|
5.56mm NATO
|
90 m
|
Major, B
|
2d8
|
10
|
20, 30
|
magazine
|
98/87/40
|
4 kg
|
|
XM177
|
5.56mm NATO
|
70 m
|
Major, B
|
2d8
|
10
|
20, 30
|
magazine
|
98/87/40
|
5.4 lbs
|
-
various "shorty" M16 variants, also the Commando or GAU-5/A. Most civilian models (e.g., CAR-15) are semi-auto only, of course.
|
FN FAL
|
7.62mm NATO
|
110 m
|
Major, B
|
2d6+4
|
12
|
20, 30
|
magazine
|
99/98/85
|
4.25 kg
|
|
C8 Rifle
|
7.62mm NATO
|
90 m
|
Major
|
2d6+4
|
12
|
20
|
magazine
|
99/98/85
|
4 kg
|
|
Ruger Mini-14
|
5.56mm NATO
|
90 m
|
Major
|
2d8
|
10
|
5, 10, 20, 30
|
magazine
|
98/96/75
|
4 kg
|
-
a semi-auto 20th Century weapon. A select-fire version exists, the AC-556, sometimes with a folding stock. The magazines resemble, but are not interchangeable with, Stoner or M16 magazines.
|
Winchester 1894
|
.30-30
|
90 - 110 m
|
Major
|
2d6
|
8
|
5 to 8
|
internal
|
99/98/85
|
3.1 kg
|
|
Machine Guns
name
|
caliber
|
range
|
action
|
damage
|
pen
|
capacity
|
loading
|
malf
|
weight
|
M60
|
7.62mm NATO
|
100 m
|
B
|
2d6+4
|
12
|
100
|
belt
|
97/80/40
|
10.5 kg
|
|
Federal machine gun
|
.30-06
|
100 m
|
B
|
2d6+4
|
12
|
250
|
belt
|
95/70/40
|
66 kg
|
|
PKM
|
7.62x54mmR
|
100 m
|
B
|
2d6+4
|
12
|
100
|
belt
|
98/90/60
|
7.5 kg
|
|
Grenade Launchers
name
|
caliber
|
range
|
action
|
damage
|
pen
|
capacity
|
loading
|
malf
|
weight
|
M79
|
40x46
|
15 m
|
Major
|
var
|
var
|
1
|
single
|
99/95/60
|
2.7 kg
|
|
RPG-7
|
40mm rocket
|
25 m
|
Major
|
7d6
|
23
|
1
|
muzzle
|
98/96/75
|
7 kg
|
-
an anti-tank rocket launcher. It's fitted with a very basic sight, along with a much more useful telescopic sight. Nothing should be within 2 meters of the rear of the weapon, but it can be fired from within a building. The basic PG-7V rocket (2.6 kg) will penetrate 260mm of RHA steel.
|
launcher
|
40x46mm
|
10 m
|
Major
|
var
|
var
|
1
|
single
|
99/90/60
|
4 kg
|
-
crude, smoothbore break-open launchers, roughly resembling an M79. If rifled, range is 15 meters; if no long-range sight is fitted, the Aim action only adds 10% to the chance to hit. Reloading requires a Minor and Major action.
|
2 inch Styx launcher
|
50mm
|
15 m
|
Major
|
var
|
var
|
3+1
|
internal
|
91/80/50
|
6 kg
|
-
smooth-bore lever-action grenade launcher. A tube below the barrel holds eight .45-70 blank rounds; a further tube behind the "breech" hold three 50mm projectiles. The buttpad is at the rear of the projectile magazine tube. When the lever is worked, one 50mm projectile moves forward into the barrel, and a .45-70 blank round is brought up and chambered behind the projectile. The fin-stabilized rounds weigh 0.5 kg each. Reloading the weapon requires two Major actions for each projectile inserted into the magazine, and a Minor action for each blank round inserted into the smaller magazine; working the lever is only a Minor action. Maximum range is 120 meters.
-
projectiles seen include smoke, explosive (with a time delay fuze) and shaped charge rounds which can penetrate 50 millimeters of steel armor. The shaped charge round must strike within about 20 degrees of "straight on" for the mechanical fuze to function.
|
Cap-and-Ball Handguns
name
|
caliber
|
range
|
action
|
damage
|
pen
|
capacity
|
loading
|
malf
|
weight
|
large revolver
|
.44
|
15 m
|
Major
|
2d6+2
|
5
|
6
|
cap and ball
|
98/96/90
|
3 lbs
|
|
revolver
|
.36 or .38
|
10 m
|
Major
|
1d8
|
4
|
6
|
cap and ball
|
98/96/90
|
2 lbs
|
|
Cap-and-Ball Longarms
name
|
caliber
|
range
|
action
|
damage
|
pen
|
capacity
|
loading
|
malf
|
weight
|
rifle
|
.45, .50, .58
|
60 m
|
Major
|
1d10+4
|
~8
|
1
|
cap and ball
|
95/85/50
|
10 lbs
|
-
more or less similar to Civil War Springfield rifles, firing Minie bullets. A well-trained user with prepared paper cartridges can reload as Minor-Major-Minor actions, in that order. Flintlock versions add another Major action. In .50 caliber, damage is 1d10+3; in .45 caliber, damage is 1d10+2.
|
musket
|
.75
|
40 m
|
Major
|
1d10+4
|
~8
|
1
|
cap and ball
|
95/85/50
|
10 lbs
|
-
smoothbore, fairly long. Actual balls can be as small as 0.69". A well-trained user with prepared paper cartridges can reload as Minor-Major-Minor actions, in that order. Flintlock versions add another Major action.
|
Bows
name
|
STR Min
|
DEX Min
|
range
|
damage
|
reload
|
weight
|
short bow
|
9
|
11
|
40 m
|
1d6
|
Minor
|
0.4 kg
|
|
long bow
|
14
|
11
|
80 m
|
1d8+2
|
Minor
|
0.7 kg
|
-
Uses long bow arrows. These are most often actually "flat bows", made from ash, birch or maple, about 2 meters long
|
heavy long bow (warbow)
|
17
|
11
|
100 m
|
1d10+1
|
Minor
|
1 kg
|
|
light cross bow
|
7
|
9
|
100 m
|
2d4+2
|
Major
|
1 kg
|
|
heavy cross bow
|
11
|
9
|
120 m
|
2d6+2
|
2x Major
|
1 kg
|
|
-
Short bow arrows are about 50 cm long; a sheaf of 24 arrows weighs about 0.5 kilogram.
-
Long bow arrows have a 69 cm shaft, with up to 10 cm of metal arrowhead; a sheaf of 24 arrows weighs about 1 kilogram.
-
Cross bow bolts are about 35 cm long; 24 of them weigh about 2 kilograms.
-
Remember that arrows and quarrels halve the armor value of flexible armor.
-
Broadhead arrows or quarrels (typical of hunting projectiles) won't go through more than 2 points of armor (after adjustment for armor material type). They are treated as Slashing weapons for purposes of Special hit results and blood loss.
Melee Weapons
See the Haerth weapons list in general. Note that the maximum armor that can be penetrated by melee weapons is equal to their normal maximum damage (e.g., no Damage Bonus). Remember that the Armor Value of "soft armor" is halved against some weapons (typically, the pointy, impaling melee kind).
-
Example: a battle axe does 1d8+2 damage; it thus cannot penetrate more than 10 points of armor, no matter how much damage is rolled.
-
Example: a dagger does 1d4+2, with a maximum penetration of 6 points. A Resistweave coverall usually has a 7 point Armor Value; but against daggers (an impaling-type weapon), it only has a 4 point Armor Value, and can thus be penetrated (if the dagger user rolls more than 4 points of damage).
Morrow Project Other Weapon Stats
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