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Bone City

Page history last edited by Michael 3 years, 1 month ago

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    A trading town on the main route into the Northwest. Trade routes lead east (into Montana), north (to Colville), south (to Fort Boise) and west (into Hand of Jehovah territory). 


Origin

 

Pre-War


     Just ordinary citizens of Washington and Idaho.

 

Post-War


     Several nuclear strikes devastated Spokane, Washington, and nearby Fairchild Air Force Base. The municipal airport was struck by a 650 kiloton surface burst; another 650 kiloton surface burst, and a 600 kiloton air burst, destroyed Fairchild, only 8 kilometers from the municipal airport. Over Spokane proper, a 600 kiloton air burst destroyed the city. Widespread fires, concern about radioactive fallout (winds carried radioactive debris from Fairchild AFB and the municipal airport onto the city proper), and freezing temperatures led many survivors to flee west or east along Interstate 90 in the days after the attacks.

     The town was shrouded in snow and ash for two decades after the war; the end of the Long Winter brought massive floods, which washed away much of the remaining infrastructure. In the mid-21st Century, settlers moved into the Valley, mostly refugees from the War of the Remnants.

    Trading from across the Big Rocks (the Rocky Mountains) 

 

What Outsiders Know


     A well-defended, neutral trading post and waypoint. The inhabitants are spoken of as "ghoulish", with a preoccupation about bones -- human bones.

 

The Reality


     You'll just have to visit and find out.

 

Population


     The town supports 2000 persons -- about half of them live on the fortified island. The community includes about 700 adult men (over 18), and a couple hundred children.

 

Territory and Locations

 

 

     The center of Bone City is on Canada Island, nestled between waterfalls on the Spokane River. Scavenging and farming goes on within 10 kilometers or so of the island -- farming is mostly to the east, in the area once known as Spokane Valley.

 


Organization

 

Government, National and Local

 

     Bone City is ruled by the heads of five trading families. More to come.

 

Justice, Social Control, Punishment


     More to come

 

Political Factions, Dissent


     The traders, who live on the island, dominate society. 

 

Famous/Infamous Persons

 

     More to come.

 

Relationships with Other Groups


     The River Folk (Snake Clan) get along reasonably well with the inhabitants of Bone City.

 

Culture

 

Ethnic Groups, Emigration and Emigration

 

     More to come

 

Social Divisions and Castes

 

     More to come.

 

Religion, Beliefs and Superstition


     More to come.

 

Morality and Values


     More to come.

 

Progress and Failure


     More to come.

 

Family, Age, Sexuality and Gender


     More to come.

 

Education and Language


     Expect the Bone City residents to know Unislang and Road Talk; the literacy rate is low.

 

Environment and Agriculture


     More to come. There are about 150 farmsteads and other agricultural outfits in the valley.

 

Food


     More to come. Salmon, wild game, berries, camassia roots, potatoes, mutton, goats, waterfowl. Goat and sheep provide dairy products.

 

Art and Entertainment, Music, Literature, Recreation


     More to come.

 

Fashion and Appearance


     Besides the rough coats, and generally "northwestern" look, the Bone City people have bones and feathers in their beat-up "prospector" hats. No, they're not human bones.

     More to come.

 

Urban and Rural Areas, Architecture


     Bone City itself, on Canada Island, has sturdy, low buildings covering much of the island. They're build of masonry, one or two stories, with all sorts of warehouses and storage yards. Bars, bazaars, and trading stations line the long Main Street.

     A couple of suspension bridges link the island to the shores of the river; they will each only support the weight of about a ton, and are only 2 meters wide.

 

Equipment and Resources

 

Economy


     While referred to as a trading town, Bone City is more of a staging point for trade caravans. The locals provide goods and services for overland traders along the old Interstate 90 route.

     There is a River Folk "factor" here, to arrange shipments to Colville. Very rarely, an important shipment or message will be sent down the river.

     More to come.

 

 Science, Medicine and Technology


     More to come. There are electric lights (at least) on Canada Island.

 

Weapons and Military Equipment


     Simple cannons are present on the island; the residents of the farming areas have lots of cap-and-ball weapons, and almost every adult male on the island (the "trading community") has a cartridge firearm of some sort.

 

Communications


     There is a simple telephone system on Canada Island. A system of bells and an air-raid siren are used to warn the community about fires, attacks, floods, and other emergencies. Otherwise it's couriers ...

 

Vehicles


     Civilian transport is all horses, donkeys, carts, wagons, and foot. The trading organization has some tractors, a semi-tractor truck, and some trailers for the "portage" to the east (along Interstate 90). At least one of the tractors and one trailer have makeshift rifle-proof armor. The truck and tractors are gasogen-powered.

     Trade to the west is usually done at the River Folk docks at the Grand Coulee Dam ruins, 120 kilometers along reasonably good roads. The semi-tractor truck and trailers are mostly used for this.

 

Aircraft


     None of that.

 

Watercraft


     The Spokane River isn't usable for trading purposes at Bone City; a few rafts or rowboats are used to down the river. There's a cable ferry east (upstream) of Canada Island.

 

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