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Notes for Refugees

Page history last edited by Kevin McHale 10 years, 1 month ago

back to Refugees, or to the "loot list", or the Index

 


 

Team Equipment and Encumbrance

 

     This page shows loads carried at the end of the Refugee episode; specifically, after the team re-organizes on top of Mount Rushmore.

 

Jesse

 

  • up to 18 kilograms:  unaffected - move 24 meters per round

  • 19 to 36 kilograms :  loaded -  Dodge, Climb, Jump, Swim, and some other movement-related skills are halved; move is 18 meters per round.

  • 37 to 72 kilograms:  burdened - Dodge, Climb, Jump, Sneak, Throw, all melee attacks, all parries, and some others are halved; some skills may not be possible:  Swim without flotation aids, for example; move is 12 meters per round.

  • over 72 kilograms:  overloaded - Martial Arts, Sneak, Throw, all attacks and parries, and others are halved; Swim, Climb, Jump, Dodge, and others are not possible. Move is 3 meters per round.

 

 Jesse's Gear

#

name

kg

1

Stoner M22 assault rifle with 5 loaded magazines

6.2

1

HP-35 pistol with 4 loaded magazines, holster, magazine pouch

2.0

1

suppressor for HP35, in belt pouch

0.645

1

resistweave coverall, with US flag patch

1.71

1

Mini-Maglite (takes 2 AA batteries, spare lamp in base)

0.1

1

PASGT helmet, with cover

1.6

1

pair black fingerless work gloves

--

1

Morrow Project ID card (MPID)

--

1

Camillus pocket knife (shackle, 1 blade, bottle and can opener, screwdriver, punch)

--

1

Ka-Bar knife with leather sheath, on belt

0.3

1

pair Vuarnet Skylinx Aciers and case

0.04

1

pair shooting earplugs

--

1

note pad (with sketch map) and pen and pencil

--

1

Chronosport Champagne Sea Quartz 30 wristwatch

--

1

pair of boots, black leather

1.52

1

M25A1 tank crew protective mask, in carrier, with hose and M10A1 filter canister. Mask includes microphone to attach to CVC helmet

2.83

1

Morrow Project med kit in belt pouch, uses a "radio battery"

0.68

1

field dressing in olive drab belt pouch

0.1

1

AN/PRC-68 radio, with carry pouch, uses a "Project radio battery"

1.6

1

EM200 earpiece and transducer microphone, clipped to belt

0.1

1

web belt w/two ammunition pouches, suspenders, compass case

1.2

1

plastic 1-liter canteen, filled, with insulated cover and metal canteen cup

1.4

1

LC-1 medium field pack; total weight is 12.83 kg

1.5

1

UZI submachinegun, with one almost-full magazine of 9mm Parabellum ammo. Note that Scotty is carrying six more loaded UZI magazines ...

4.1

2

M1 CBR kit, in belt pouch on pack exterior

0.79

4

loaded 30 round Stoner magazines, in pack pockets

2.0

1

soft ball-cap, James Bay Hydro Project

0.1

2

pair socks, grey wool

0.4

1

5 quart (4.7 liter) folding canteen, empty weight 0.2 kg, currently with 2 liters of water

2.2

2

freeze-dried LRP meal, in pack pockets

0.64

1

set of dental picks + mirror

--

1

small set of tools (screwdriver with various bits, pliers, etc.)

0.3

1

chemical protective glove set (14 mil standard)

0.2

1

SCALP kit (suit, contamination avoidance, liquid protective):  polyethylene hooded jacket, trousers, and booties in sage green. Note it doesn't include gloves or a face mask.

0.6

total

35.1

 

Jesse had some bags in his ALICE pack on the way in, but those have been handed over to Scotty for loot-filling.

 

Scotty

 

  • up to 21 kilograms:  unaffected - move 24 meters per round

  • 22 to 42 kilograms:  loaded - Dodge, Climb, Jump, Swim, and some other movement-related skills are halved; move is 18 meters per round.

  • 43 to 84 kilograms:  burdened - Dodge, Climb, Jump, Sneak, Throw, all melee attacks, all parries, and some others are halved; some skills may not be possible:  Swim without flotation aids, for example. Move is 12 meters per round.

  • over 84 kilograms:  overloaded - Martial Arts, Sneak, Throw, all attacks and parries, and others are halved; Swim, Climb, Jump, Dodge, and others are not possible. Move is 3 meters per round.

 

 Scotty's Gear

#

name

kg

1

Stoner M22 assault rifle with 1 loaded magazine

4.24

1

M203 grenade launcher and sight (attached to M22 rifle)

1.4

1

40mm HEDP grenade

0.23

1

resistweave coverall, with US flag patch

1.71

1

CVC crew protective vest, worn under coverall

1.0

1

PASGT helmet, with cover

1.6

1

Morrow Project ID card (MPID)

--

1

military dog tags on neck chain

--

1

pair of boots, black leather

1.52

1

pair leather-over-resistweave fingerless shooters gloves

0.3

1

tan bandanna - to be worn as dew rag or dust mask

--

1

pair of Ray-Ban pilot's sunglasses

--

1

South Dakota School of Mines and Technology class ring

--

1

small knife in nylon sheath, with nylon neck lanyard; 3 meters of 550 cord wrapped around hilt

0.1

1

M25A1 tank crew protective mask, in carrier, with hose and M10A1 filter canister. Mask includes microphone to attach to CVC helmet

2.83

1

black nylon vest with holster and pouches (vest and contents = 18.95 kg)

1.2

6

Stoner rifle 30-round magazines

3.0

5

40mm HEDP grenades, in vest pockets

1.13

1

40mm multiple projectile grenade, in vest pocket

0.12

1

Para-Ordnance P13 pistol in vest holster, with three loaded magazines

2.3

1

 Browning HP35 pistol in hip holster, with two loaded magazines

1.5

1

 suppressor for HP35

0.55

1

 KCB-70 bayonet and scabbard

0.72

1

lensatic compass with tritium markings in MP case on web belt.

0.1

1

zip-lock freezer bag with notepad, write-anywhere pen, pencil, Sharpie, earplugs, map when you have one, plus other minor small/flat stuff (inc. 6" plastic ruler, and sunscreen).

Note: handcuff key - carried in vest inner pocket

0.1

1           10 meter coil of 550 cord 0.07

1

survival kit ... see Scotty's normal equipment page - + 1 box strike anywhere matches & 5 fuel tabs & Project pocket knife

0.50

1

Morrow Project M1 CBR kit in belt pouch

0.79

1

Morrow Project med kit in belt pouch

0.68

1

AN/PRC-68 radio, with carry pouch

1.6

 1

EM200 earpiece and transducer microphone, clipped to vest

0.1

2

plastic 1-liter canteens, filled, with insulated cover and metal canteen cup

2.8

1

field dressing in olive drab pouch (clipped to vest shoulder ring)

0.1

2

M26A1 fragmentation hand grenades

0.9

1

M34 white phosphorous hand grenade

0.76

1

LC-1 medium pack, no frame; with contents = 10.6 kg

1.5

1

 fentanyl "smoke" grenade

0.67

2

freeze-dried LRP meal (0.32 kg each) 

0.64

1

chemical protective glove set (14 mil standard)

0.2

1

SCALP kit:  polyethylene hooded jacket, trousers, and booties in sage green. Note it doesn't include gloves or a face mask.

0.6

5

40mm HEDP grenades

1.13

1

40mm M583 white parachute flare grenade

0.23

1

40mm M664 red starshell grenade

0.23

1

40mm M651 CS grenade

0.23

1

Encom assault pistol, with one loaded 15-round magazine of .45 ACP

2.6

--

one loaded M16 30-round magazine,  six loaded M1911 magazines (@ 0.22 kg)

1.82

2

M1911 barrels and firing pins

~ 0.1

1  Colt Model 602 bolt and carrier 0.6
1           .357 revolver from Doom Rider dudes 1.2

1

Circular Montanan medallion

0.1

4

bars of bath soap

0.2

2

rolls of institutional grade toilet paper, at 0.227 kg each

0.45

total

46.4

 

JJ

 

  • up to 22.5 kilograms:  unaffected - move 24 meters per round

  • 23 to 45 kilogramsloaded - Dodge, Climb, Jump, Swim, and some other movement-related skills are halved; move is 18 meters per round.

  • 46 to 90 kilograms:  burdened - Dodge, Climb, Jump, Sneak, Throw, all melee attacks, all parries, and some others are halved; some skills may not be possible:  Swim without flotation aids, for example; move is 12 meters per round.

  • over 90 kilograms:  overloaded - Martial Arts, Sneak, Throw, all attacks and parries, and others are halved; Swim, Climb, Jump, Dodge, and others are not possible. Move is 3 meters per round.

 

 JJ's Gear

#

name

kg

1

M21 sniper rifle with ART telescopic sight, sling, suppressor, 7 loaded magazines

10.0

1

Ingram MAC-10 submachinegun (from Cheyenne), no suppressor, two loaded magazines, one empty magazine

3.75

1

M26A1 fragmentation hand grenade

0.45

1

M34 white phosphorous hand grenade

0.76

1

M8 white smoke grenade

0.678

1

resistweave coverall, with US flag patch

1.71

1

CVC crew protective vest, worn under coverall

1.0

1

PASGT helmet, with cover

1.6

1

M25A1 tank crew protective mask, in carrier, with hose and M10A1 filter canister. Mask includes microphone to attach to CVC helmet

2.83

1

PVS-5C night vision goggles

0.85

1

tiger stripe boonie hat

0.2

1

SERE folding lockblade knife

0.1

1

notepad with pen and pencil

--

1

right-hip drop-down panel (to adjust pistol holster), includes pouch for suppressor and HP35 suppressor

0.75

1

piggyback leg sheath with the following:

  • single-edge custom survival knife, with sheath

  • Applegate-Fairbairn fighting/throwing knife, with sheath

  • Leatherman tool, with pouch

  • flint-and-magnesium fire starter, with pouch

  • Lansky sharpener and Arkansas stone, with pouch

  • Kel-lite penlight, uses 3 AA batteries

1.3

1

Altoids tin, sealed with Scotch 33+ tape, contains mini-survival kit

0.1

1

necklace of 550 cord, with silencers and safety cut, holding:

  • pair of USMC dog tags

  • P-38 can opener

  • Fox-40 whistle

  • small pouch for tiny stuff

--

1

set of shooting earplugs

--

1

keychain with antelope antler piece carved down small to act as bearing block for firebow, a few keys (including handcuff key)

--

1

Zippo lighter with extra flints; marked to 1st Recon Company

--

1

EM200 earpiece and transducer microphone, clipped to belt

0.1

1

plastic 1-liter canteen, filled, with insulated cover and metal canteen cup

1.4

1

LC-1 medium field pack, no frame; weight including all items below is 14.84 kg

1.5

1

partial roll of time fuse, 7.5 meters (12 minutes worth)

0.23

3

M7 blasting cap, in plastic earplug box

--

3

M60 fuse igniters

0.2

1

cap crimping/fuse cutting tool

0.1

1

set of spare bulbs and red lenses for Kel Lights and Mini-Maglite

--

2

pairs of socks, grey wool

0.2

1

10 meter coil of 550 cord

0.07

1

lifeboat matches and striker in waterproof match safe

--

1

tube of SPF 25 sunscreen

0.1

1

black sharpie pen

--

1

leaf blade knife with skeleton handle (wrapped with 550 cord) and sheath with ALICE clips (for spear)

0.1

1

set of laminated cards with various notes (cache notes, engineers' cheat sheet, demo cheat sheet, morse code sheet, etc)

--

1

spool of 7 meters Tyco duct tape wound around a contractors pencil

--

1

zip-lock bag with rubber bands, twist ties, zip ties, small roll of Scotch 33+ elect tape

--

1

Starflash mirror

--

1

1 oz. tube of SeamGrip

0.1

1

set of camo face-paint sticks

0.2

1

pair of sunglasses (ANSI rated, amber)

0.1

1

gill net

--

8

MP-AA batteries

0.1

--

minor sniper stuff (yarn, notebook, etc.)

--

1

bottle of iodine water-purifying tablets (50 tablets per bottle)

0.05

1

5 quart (4.7 liter) folding canteen, empty weight 0.2 kg, with 4.7 liters of water

4.9

2

freeze-dried LRP meal (0.32 kg each) 

0.64

160

rounds of 7.62mm NATO ammo, mixed manufacture but fully reliable

4.0

1

chemical protective glove set (14 mil standard)

0.2

1

SCALP kit (suit, contamination avoidance, liquid protective):  polyethylene hooded jacket, trousers, and booties in sage green. Note it doesn't include gloves or a face mask.

0.6

1

survival fanny pack, black nylon with ALICE clips and tie-down straps

    • MP medical survival kit

    • custom survival kit

    • space blanket

    • contractor's garbage bag

    • Velcro pouch w/ other minor/bulky items (maybe swiss army knife, another Kel-lite)

    • "sleeve" holster for HP35, attached at angle to fanny pack for RH draw

1.45

total

42.42

 

Gootz

 

  • up to 19.5 kilograms:  unaffected - move 24 meters per round

  • 20 to 39 kilograms:  loaded - Dodge, Climb, Jump, Swim, and some other movement-related skills are halved; move is 18 meters per round.

  • 40 to 78 kilograms:  burdened - Dodge, Climb, Jump, Sneak, Throw, all melee attacks, all parries, and some others are halved; some skills may not be possible:  Swim without flotation aids, for example; move is 12 meters per round.

  • over 78 kilograms:  overloaded - Martial Arts, Sneak, Throw, all attacks and parries, and others are halved; Swim, Climb, Jump, Dodge, and others are not possible. Move is 3 meters per round.

 

 Gootz's Gear

#

name

kg

1

Stoner Mk23 light machinegun with two 100 round belts in tubs

8.0

1

Ingram M10 submachinegun, with silencer and five loaded magazines

6.4

1

resistweave coverall, with US flag patch

1.71

1

CVC crew protective vest, worn under coverall

1.0

1

PASGT helmet, with cover

1.6

1

Morrow Project ID card (MPID)

--

1

pair of boots, black leather

1.52

1

M25A1 tank crew protective mask, in carrier, with hose and M10A1 filter canister. Mask includes microphone to attach to CVC helmet

2.83

1

AN/PRC-68 radio, with carry pouch, uses a "Project radio battery"

1.6

1

EM200 earpiece and transducer microphone, clipped to belt

0.1

1

Morrow Project Med Kit in belt pouch

0.68

1

field dressing in pouch

0.1

1

web belt w/two ammunition pouches, suspenders, compass case

1.2

1

Camillus pocket knife

--

1

KCB-70 bayonet and scabbard

0.77

1

plastic 1-liter canteen, filled, with insulated cover and metal canteen cup

1.4

1

LC-1 medium field pack, no frame. Weight including contents = 8.64 kg

1.5

--

various drugs, from Gootz's own supply

0.5

--

various drugs, in small baggies, pill bottles, fishing tackle box. Actual drug content about 0.3 kg

1

1

5 quart (4.7 liter) folding canteen, empty weight 0.2 kg, currently with 4 liters of water

4.2

2

freeze-dried LRP meal (0.32 kg each) 

0.64

1

chemical protective glove set (14 mil standard)

0.2

1

SCALP kit (suit, contamination avoidance, liquid protective):  polyethylene hooded jacket, trousers, and booties in sage green. Note it doesn't include gloves or a face mask.

0.6

total

37.45

 

Doc

 

  • up to 24 kilograms:  unaffected - move 24 meters per round

  • 25 to 48 kilograms:  loaded - Dodge, Climb, Jump, Swim, and some other movement-related skills are halved; move is 18 meters per round.

  • 49 to 96 kilograms:  burdened - Dodge, Climb, Jump, Sneak, Throw, all melee attacks, all parries, and some others are halved; some skills may not be possible:  Swim without flotation aids, for example; move is 12 meters per round.

  • over 96 kilograms:  overloaded - Martial Arts, Sneak, Throw, all attacks and parries, and others are halved; Swim, Climb, Jump, Dodge, and others are not possible. Move is 3 meters per round.

 

 Doc's Gear

#

name

kg

1

H&K 53 Fleming modified short-barrel 5.56mm rifle, semi- or full-auto with 8" barrel, collapsible stock, 3 kg weight, with 1 loaded 40 round magazine, 1 mostly-empty 40 round magazine

4.0

1

M14 rifle with scope and 5 loaded 20-round magazines

8.145

1

HP35 pistol with 4 loaded magazines, holster, and magazine pouch (this is JJ's)

2.0

2

M26A1 fragmentation hand grenades

0.9

1

M7A3 CS gas hand grenade

0.43

1

resistweave coverall, with US flag patch

1.71

1

CVC crew protective vest, worn under coverall

1.0

1

PASGT helmet, with cover

1.6

1

Bob Dozier skinning knife in sheath

0.2

1

Morrow Project ID card (MPID)

--

1

web belt w/two ammunition pouches, suspenders, compass case

1.2

1

pair of boots, black leather

1.52

1

M25A1 tank crew protective mask, in carrier, with hose and M10A1 filter canister. Mask includes microphone to attach to CVC helmet

2.83

1

Med Kit in belt pouch

0.68

1

M1 CBR kit in belt pouch

0.79

1

field dressing in olive drab belt pouch

0.1

1

lensatic compass

0.1

1

AN/PRC-68 radio, with carry pouch, uses a "Project radio battery"

1.6

1

EM200 earpiece and transducer microphone, clipped to belt

0.1

1

plastic 1-liter canteen, filled, with insulated cover and metal canteen cup

1.4

1

11 year old girl, carried in rope harness; includes Jesse's CVC vest and a blanket, each 1 kg

36

1

LC-1 medium field pack, no frame; weight including all contents = 18.09 kg

1.5

1

36 meter coil of nylon 11mm climbing rope ("gold line", breaking strength 2800 kg) ... partially used for rope harness

3.15

1

climbing gear set:  3 carabiners, 5 pitons, piton hammer

1.0

1

eight-point cover with USN insignia

0.1

--

small surgical kit

2.5

1

bandolier of 80 rds. 5.56mm NATO ball, on stripper clips

1.0

2

pairs of grey wool socks

0.2

2

bars of bath soap

0.1

4

rolls of institutional grade toilet paper, at 0.227 kg each

0.9

1

5 quart (4.7 liter) folding canteen, empty weight 0.2 kg, with 2 liters of water

2.2

--

jerky and "gorp"

1.0

2

freeze-dried LRP meal (0.32 kg each) 

0.64

1

chemical protective glove set (14 mil standard)

0.2

1

SCALP kit (suit, contamination avoidance, liquid protective):  polyethylene hooded jacket, trousers, and booties in sage green. Note it doesn't include gloves or a face mask.

0.6

1

S&W Model 12-4 Airweight revolver (5 shot, 2" barrel, aluminum frame), with USAF property marks, loaded with .38 Special  lead round-nose ammo.

0.54

1

Freedom Arms Model 83 revolver, Premier Grade in .455 Casull caliber, Premier Grade with 10" barrel, adjustable sights, loaded with 5 rounds of .45 Long Colt new-production ammo, with silver bullets. Empty weight 1.58 kg, loaded weight 1.76 kg

1.76

1

Semmerling LM-4 manual repeater, with loaded 4-round magazine (and round in the chamber); .45 ACP

0.7

total

84.4

 

Dee Dee

 

     She's STR 16, CON 18, SIZ 14 if it matters. Damage bonus +1d4, total hit points 16. Weight 84 kg.

 

  • up to 24 kilograms:  unaffected - move 24 meters per round

  • 25 to 48 kilograms:  loaded - Dodge, Climb, Jump, Swim, and some other movement-related skills are halved; move is 18 meters per round.

  • 49 to 96 kilograms:  burdened - Dodge, Climb, Jump, Sneak, Throw, all melee attacks, all parries, and some others are halved; some skills may not be possible:  Swim without flotation aids, for example; move is 12 meters per round.

  • over 96 kilograms:  overloaded - Martial Arts, Sneak, Throw, all attacks and parries, and others are halved; Swim, Climb, Jump, Dodge, and others are not possible. Move is 3 meters per round.

 

 Dee Dee's Gear

#

name

kg

1

S&W Model 12-4 Airweight revolver (5 shot, 2" barrel, aluminum frame), with USAF property marks, loaded with .38 Special  lead round-nose ammo. Note that Dee Dee doesn't have a holster for this gun 

0.54

47

rounds of .38 Special lead round-nose ammo

~0.5

1

blowgun, disguised, with 12 poisoned darts 

0.2

1

sword disguised as walking staff

1.1

4

throwing "torpedoes"

1.0

24

iron caltrops

0.9

3

other disguised melee weapons

0.5

2

building-climbing tools

0.5

2

smoke bombs

0.8

1

climbing rope, 30 meters

2.0

1

knife in sheath

0.2

--

peasant clothing

2.0

1

field-grey cotton towel, 1 meter long, wrapped as a waist-belt

0.3

1

straw hat

0.2

1

leather bandanna (can be pulled up to form an impromptu mask)

0.2

1

field-gray waterproof poncho

0.5

1

pair of sandals

0.2

1

field dressing in olive drab belt pouch (from the Project)

0.1

1

waterskin, 3 liter capacity

3.5

--

various small hidden items:  keys, bits of sharp glass, tiny pieces of paper

--

1

shoulder bag; weight including contents = 8.2 kg

1.0

1

steel grappling hook

2.5

1

lock pick set

0.4

--

snare- and trap-building items for small game

0.8

2

building-climbing tools

0.5

3

bottles of poison and antidote

0.1

2

pairs of black wool socks

0.2

--

food

2.0

1

jar of black sticky makeup

0.5

2

small jars, one of red and one of yellow makeup

0.2

total

22.4

 

Vita

 

     She's STR 10, CON 14, SIZ 10 if it matters. Total hit points 12. 

 

  • up to 15 kilograms:  unaffected - move 24 meters per round

  • 26 to 30 kilograms:  loaded - Dodge, Climb, Jump, Swim, and some other movement-related skills are halved; move is 18 meters per round.

  • 31 to 60 kilograms:  burdened - Dodge, Climb, Jump, Sneak, Throw, all melee attacks, all parries, and some others are halved; some skills may not be possible:  Swim without flotation aids, for example; move is 12 meters per round.

  • over 60 kilograms:  overloaded - Martial Arts, Sneak, Throw, all attacks and parries, and others are halved; Swim, Climb, Jump, Dodge, and others are not possible. Move is 3 meters per round.

 

Vita's Gear

#

name

kg

--

provocative slave girl outfit

0.2

1

ladies' wristwatch set with diamonds

--

1

gym bag; weight with contents = 14.8 kg

1.0

2

loaded M3A1 grease gun magazines

2.0

1

Colt Model 602 carbine bolt

~ 0.2

1

Spectre D/A assault pistol, with one loaded 30-round magazine of 9mm Parabellum

1.5

1

UZI submachine gun, with six loaded 32 round magazines

7.1

2

sawed-off M79 grenade launcher, unloaded; 1.5 kg each

3

total

15

 

 

Corinne

 

     She's STR 4, CON 12, SIZ 4 if it matters. Total hit points 8; weight 34 kg. The following values apply once she's fed and rested ... not the first night out of cryosleep.

 

  • up to 6 kilograms:  unaffected - move 24 meters per round

  • 7 to 12 kilograms:  loaded - Dodge, Climb, Jump, Swim, and some other movement-related skills are halved; move is 18 meters per round.

  • 13 to 24 kilograms:  burdened - Dodge, Climb, Jump, Sneak, Throw, all melee attacks, all parries, and some others are halved; some skills may not be possible:  Swim without flotation aids, for example; move is 12 meters per round.

  • over 24 kilograms:  overloaded - Martial Arts, Sneak, Throw, all attacks and parries, and others are halved; Swim, Climb, Jump, Dodge, and others are not possible. Move is 3 meters per round.

 

 

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