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Pulp Skills

Page history last edited by Michael 9 years, 5 months ago

 


 

Summary

 

For convenience, all character skills are grouped into similar categories:

 

  • Combat skills measure proficiency with specific weapons and combat maneuvers.

  • Communications skills govern conversation, reading, and interpersonal exchanges. They measure abilities that can enhance influence over or communication with individuals and groups of people.

  • Knowledge skills measure specific knowledge and individual judgment.

  • Perception skills gather and interpret information from the environment.

  • Physical skills govern feats of strength, agility, athleticism, or that require precise hand-eye coordination.

  • Professional skills measure proficiency in situations that require experience and learning in order to make a living or to operate in a specific role.

  • Other skills are those may not fit into the other categories.

 

Examples

 

  • Combat:  Block, Club, Fencing, Fist, Grapple, Handgun, Kick, Knife, Martial Arts

  • Communication:  Bargain, Craft, Credit Rating, Disguise, Fast Talk, Interrogation, Persuade

  • Knowledge:  Accounting, Archaeology, Astronomy, Biology, Concentration, Cure Disease, Diagnose, Electrical Repair, Electronics, Evaluate, Geology, History, Language, Locksmith, Medical expertise, Occult, Pharmacy, Physics, Psychology, Science, Surgery, Treat Poison

  • Perception:  Listen, Spot Hidden, Track, Smell, Taste

  • Physical:  Acrobatics, Athletics, Breakfall, Climb, Dodge, Pick Lock, Pilot, Ski, Sneak, Throw

  • Professional:  Accounting, Artist, Field craft, Radio Operator

  • Other:  Conceal, Craft, Demolitions, Disguise, Drive, Electrical Repair, Gambling, Hide, Hunting, Jump, Mechanical Repair, Motorcycle, Ride, Spot Hidden, Survival, Teach

 

Idea roll. Hunches, awareness, quick interpretations:   INT x 5% (reduced for difficult concepts)

Know or Basic Knowledge roll. Basic information or taught knowledge that has been stored or memorized by the character:  EDU x 5%

Luck roll. Avoid mishap, find a coin or a secret panel:  POW x 5%

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