• If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • Stop wasting time looking for files and revisions. Connect your Gmail, DriveDropbox, and Slack accounts and in less than 2 minutes, Dokkio will automatically organize all your file attachments. Learn more and claim your free account.


Pulp Perception Skills

Page history last edited by Michael 6 years ago

back to the Pulp Skills page




base 05%

     A character may use this skill to evaluate another person’s character, emotional state, and motives based on body language, speech patterns, and other intangible factors. Insight allows a gambler to sense a bluff, or a detective to sniff out a lie.

     This skill may also be referred to as Detect Lie or Read Body Language.



base 25%

A product of keen ears and quick wits, this skill allows a character to hear, interpret, and understand sounds. Murmurs behind a closed door, furtive whispers, stealthy footfalls, and snapped twigs are all the kinds of things a successful Listen roll can notice and identify.



base 15%

     Sight and hearing are the most dominant human senses, but it is possible to perceive the world with the other three. Perception measures a character’s senses of Taste, Touch, and Smell; as well as his or her ability to notice or identify a given stimulus. In certain situations, Perception may also be used to detect or notice arcane influences or effects.

     At the direction of the GM, or at the players’ discretion, a single individual sense (Taste, Touch, and Smell) may be taken at 20%, with the other 2 senses starting at up to 15%.

     A high Perception skill allows a character to utilize more than just sight or sound when attempting to ascertain information about objects, places, persons, or events.



base 00%

     This is the skill used to attempt to open or break into a safe. The professional skills Security Systems and Locksmith may be used as complementary skills. Demolitions skill can often be of assistance as well.



base 00%

     This is a character’s ability to follow someone unobtrusively and to tell when they themselves are being followed. Typically used in urban environments, this skill can be used when on foot and in a vehicle. It represents a mix of training, a ‘sixth sense’ and good perceptive abilities. This skill can also be referred to as Tail or Spot Tail. Tradecraft can be used as a complementary skill.


Spot Hidden

base 25%

     The art of noticing details, this skill is used to search a room for potentially important details, find a hidden compartment, notice a fleeting detail or inconspicuous clue, recognize a disguised foe, or spot enemies lying in ambush. Spot Hidden cannot be used in complete darkness.



base 00%

     With this skill a character can locate and identify the tracks of specific persons or animals. A successful roll allows the character to follow the animal or person that left them has passed out of sight. A subsequent roll may be required to continue to follow the trail once every 10 minutes that the character attempts to continue following the trail.


Comments (0)

You don't have permission to comment on this page.