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Konrad d'Garvel

Page history last edited by Michael 6 years, 8 months ago

Mercenary vaquereen cavalryman from the Southmarch.

 

"It's too early in the day to be killing people ... come back later."

 

appearance: scruffy and dangerous human male, age 28, in fancy armor and gaudy clothes. Dark curly hair, mustachios, swagger, strong southern accent - he's martial caste vaqareen.

stats: STR 20, SIZ 11, CON 10, DEX 15, INT 11, WIS 15, EGO 11, EDU 3, CHA 13, BV ?, APP 8, POW 15 [ x ]; damage bonus +1d4, Hit Points 10

notes: A professional, which is to say fond of loot and drink, but dangerous none the less.

cults and organizations:  served in the 4th Legion (under the Duke of Southmarch); former member of the Red Claw Banner mercenary unit; member of the Steel Brotherhood guild. Initiate of Omer (god of brewing) and Librura

Fate index:  170; Morgan's card: "Try To Relax."

skills above base:

 

  • Manipulation bonus 10%

    • Climbing 30%

    • Hide Item 20% 

    • Jumping 30% [ x ]

    • Lock Picking 15%

    • Trap Set/Disarm 15%

    • Riding 95%

    • Disguise 15%

    • Peaceful Cut 15% 

    • Swimming 50%

    • Rowing 15%

    • Masonry 15% 

    • Cheat At Dice 50%

  • Stealth bonus 5%

    • Camouflage 45%

    • Hide In Cover 40%

    • Move Quietly 30%

    • Pick Pockets 10% 

    • Hunting 20%

  • Knowledge bonus 0 

    • Evaluate 50%

    • Find Water 25% 

    • First Aid 30%

    • General 5% 

    • Booze and Broads 35%

    • Brewing 35%

  • Languages 

    • Taran - Spoken 55%

    • Taran - Written 20%

    • Trade 40%

  • Perception bonus 0 

    • Listen 50%

    • Spot Hidden 65% 

    • Spot Trap 45%

    • Tracking 60%

    • Sense Assassin 35%

  • Other 

    • Orate 55%

    • Bargain 5% 

    • Intimidate 5% 

 

  • Defense Bonus 15%

  • Rill Aht 35%

 

  • 1H axe attack/parry 80% / 55%

  • sword attack/parry 80% / 75% 

  • bow 50%

  • mounted lance attack/parry 70% / 45%

  • shield parry 90%

  • javelin/harpoon (thrown) 35%

  • fist/elbow 45%

  • knee/kick 30%

  • grapple 45%

  • head butt 60%

  • net 15% 

 

spells:

 

  • xenohealing 2

  • detect gems 2

  • countermagic 2

  • protection 2

  • harmonize 2

  • befuddle 1

 

magic items of the expendable sort:

 

  • bracelet: 

    • impendency of shimmer 3 ('fetish' to be broken to activate) - from Jinnian

    •  impendency of shimmer 4 ('fetish' to be broken to activate) - from Jinnian

    • impendency of protection 4 ('fetish' to be broken to activate) - from Jinnian 

  • 3 battle dressings (add 1 point immediately, + 1 point one hour later)

  • healing potion (adds 1 immediately + 1d2 points one hour later)

  • 2 healing potion (adds 1d2 points immediately + 1d2 points one hour later)

  • healing poultice (adds 1 point immediately, + 1d2 points one hour later)

  • 1 dose of second aid juice

 

equipment:

 

  • plate horse barding

  • warhorse "Dominick" (from dom Lancaster -- the bad one), see below

  • two war saddles, several spare lances, 1 set of armored reins, 1 set of "normal" reins, 1 caravan saddle

  • red rein covers, black caparison with red flame embroidery

  • magic bastard sword "Foolish Dragon" (Lesser True Sword, 22 HP/25 AP, +5% to attack and parry, with conditional virtue relating to assassins - let Ken know if I part an assassin - it lets you start the Boon Companion ability, which is Detect Assassin starting at 30% + perception bonus)

  • power storage crystal, 7 points; a black lenticular stone embedded in a nice braided horsehair necklace (GJ-120/MC-14)

  • magic chivalric lance (MW-73), shiny black shaft with 7 bright red "kill rings" painted down the shaft, and a dark reddish alloy point. Red arcane sigils along the shaft spell out "Miser's Heart". Enchanted with: 

    • Lesser True Lance

    • Rust Sleeps

    • Self-Enchanting

    • Good Balance

    • True Flex

    • Greater True Lance vs. targets with at least 100 grams of gold (10 librum, or just over 3 sols)

    • some other conditional Virtue involving horses

  • fully articulated plate armor  (AR-80), classic dwarven pattern with a shiny black finish (and a hint of a patina); decorative elements are small stylized heater shields in red enamel. A bit "art deco", with fins sweeping back from the shoulders. The entire suit has the virtues of Rust Sleeps and Self-Enchanting; all but the left arm also have Stout Defender. It's chantry-work of POW 7. Apparently unworn when purchased; "provenance" supplied by armorer Durandi of Svigsgard (sp?). Helmet 13 pts, chest/abdomen/right arm 12 points, left arm 9 points, legs 13 points.

  • leather and quilting for gambeson, padding, helmet cap, etc. under plate armor; adds 1 pt. to all locations

  • extra-heavy composite bow, quiver of arrows (with red fletchings)

  • 1H axe

  • medium chivalric shield (black with red flame insignia on it)

  • bucket of javelins (not usually on the warhorse - he's mostly using them for hunting)

  • the usual adventuring stuff (belt knife, flint and tinder, canteen, hooded cloak, etc.)

 

Hit points per location (includes armor AR-80 and gambeson, padding, etc.):

 

  • 01-04 = right leg, armor 14, hit points 4

  • 05-08 = left leg, armor 14, hit points 4

  • 09-11 = abdomen, armor 13, points 4

  • 12 = chest, armor 13, hit points 5

  • 13-15 = right arm, armor 13, hit points 3

  • 16-18 = left arm, armor 10, hit points 3

  • 19-20 = head, armor 14, hit points 4


Dominick, gelding warhorse, age 5 years

 

HP 26, move 12, damage bonus +3d6

 

STR 33, CON 16, SIZ 36, POW 15, DEX 12

bite 1d10, SR 7, 40%

kick 1d8 + db, SR 7, 40%

rear and plunge 2d8 + db, SR 7, 40% (x)

trample db x 2, SR 7, 45%

 

  • 01-02 = right hind leg, armor 1, hit points 8

  • 03-04 = left hind leg, armor 1, hit points 8

  • 04-07 = hindquarters, armor 9, hit points 10

  • 08-10 = forequarters, armor 9, hit points 10

  • 11-13 = right fore leg, armor 1, hit points 8

  • 14-16 = left fore leg, armor 1, hit points 8

  • 17-20 = head, armor 10, hit points 9

 

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