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Konrad d'Garvel
Page history
last edited
by Michael 10 years, 5 months ago
Mercenary vaquereen cavalryman from the Southmarch.
"It's too early in the day to be killing people ... come back later."
appearance: scruffy and dangerous human male, age 28, in fancy armor and gaudy clothes. Dark curly hair, mustachios, swagger, strong southern accent - he's martial caste vaqareen.
stats: STR 20, SIZ 11, CON 10, DEX 15, INT 11, WIS 15, EGO 11, EDU 3, CHA 13, BV ?, APP 8, POW 15 [ x ]; damage bonus +1d4, Hit Points 10
notes: A professional, which is to say fond of loot and drink, but dangerous none the less.
cults and organizations: served in the 4th Legion (under the Duke of Southmarch); former member of the Red Claw Banner mercenary unit; member of the Steel Brotherhood guild. Initiate of Omer (god of brewing) and Librura
Fate index: 170; Morgan's card: "Try To Relax."
skills above base:
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Manipulation bonus 10%
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Climbing 30%
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Hide Item 20%
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Jumping 30% [ x ]
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Lock Picking 15%
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Trap Set/Disarm 15%
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Riding 95%
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Disguise 15%
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Peaceful Cut 15%
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Swimming 50%
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Rowing 15%
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Masonry 15%
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Cheat At Dice 50%
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Stealth bonus 5%
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Camouflage 45%
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Hide In Cover 40%
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Move Quietly 30%
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Pick Pockets 10%
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Hunting 20%
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Knowledge bonus 0
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Evaluate 50%
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Find Water 25%
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First Aid 30%
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General 5%
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Booze and Broads 35%
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Brewing 35%
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Languages
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Taran - Spoken 55%
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Taran - Written 20%
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Trade 40%
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Perception bonus 0
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Listen 50%
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Spot Hidden 65%
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Spot Trap 45%
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Tracking 60%
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Sense Assassin 35%
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Other
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Orate 55%
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Bargain 5%
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Intimidate 5%
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Defense Bonus 15%
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Rill Aht 35%
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1H axe attack/parry 80% / 55%
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sword attack/parry 80% / 75%
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bow 50%
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mounted lance attack/parry 70% / 45%
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shield parry 90%
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javelin/harpoon (thrown) 35%
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fist/elbow 45%
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knee/kick 30%
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grapple 45%
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head butt 60%
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net 15%
spells:
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xenohealing 2
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detect gems 2
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countermagic 2
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protection 2
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harmonize 2
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befuddle 1
magic items of the expendable sort:
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bracelet:
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impendency of shimmer 3 ('fetish' to be broken to activate) - from Jinnian
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impendency of shimmer 4 ('fetish' to be broken to activate) - from Jinnian
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impendency of protection 4 ('fetish' to be broken to activate) - from Jinnian
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3 battle dressings (add 1 point immediately, + 1 point one hour later)
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healing potion (adds 1 immediately + 1d2 points one hour later)
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2 healing potion (adds 1d2 points immediately + 1d2 points one hour later)
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healing poultice (adds 1 point immediately, + 1d2 points one hour later)
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1 dose of second aid juice
equipment:
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plate horse barding
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warhorse "Dominick" (from dom Lancaster -- the bad one), see below
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two war saddles, several spare lances, 1 set of armored reins, 1 set of "normal" reins, 1 caravan saddle
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red rein covers, black caparison with red flame embroidery
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magic bastard sword "Foolish Dragon" (Lesser True Sword, 22 HP/25 AP, +5% to attack and parry, with conditional virtue relating to assassins - let Ken know if I part an assassin - it lets you start the Boon Companion ability, which is Detect Assassin starting at 30% + perception bonus)
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power storage crystal, 7 points; a black lenticular stone embedded in a nice braided horsehair necklace (GJ-120/MC-14)
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magic chivalric lance (MW-73), shiny black shaft with 7 bright red "kill rings" painted down the shaft, and a dark reddish alloy point. Red arcane sigils along the shaft spell out "Miser's Heart". Enchanted with:
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Lesser True Lance
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Rust Sleeps
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Self-Enchanting
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Good Balance
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True Flex
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Greater True Lance vs. targets with at least 100 grams of gold (10 librum, or just over 3 sols)
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some other conditional Virtue involving horses
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fully articulated plate armor (AR-80), classic dwarven pattern with a shiny black finish (and a hint of a patina); decorative elements are small stylized heater shields in red enamel. A bit "art deco", with fins sweeping back from the shoulders. The entire suit has the virtues of Rust Sleeps and Self-Enchanting; all but the left arm also have Stout Defender. It's chantry-work of POW 7. Apparently unworn when purchased; "provenance" supplied by armorer Durandi of Svigsgard (sp?). Helmet 13 pts, chest/abdomen/right arm 12 points, left arm 9 points, legs 13 points.
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leather and quilting for gambeson, padding, helmet cap, etc. under plate armor; adds 1 pt. to all locations
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extra-heavy composite bow, quiver of arrows (with red fletchings)
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1H axe
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medium chivalric shield (black with red flame insignia on it)
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bucket of javelins (not usually on the warhorse - he's mostly using them for hunting)
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the usual adventuring stuff (belt knife, flint and tinder, canteen, hooded cloak, etc.)
Hit points per location (includes armor AR-80 and gambeson, padding, etc.):
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01-04 = right leg, armor 14, hit points 4
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05-08 = left leg, armor 14, hit points 4
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09-11 = abdomen, armor 13, points 4
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12 = chest, armor 13, hit points 5
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13-15 = right arm, armor 13, hit points 3
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16-18 = left arm, armor 10, hit points 3
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19-20 = head, armor 14, hit points 4
Dominick, gelding warhorse, age 5 years
HP 26, move 12, damage bonus +3d6
STR 33, CON 16, SIZ 36, POW 15, DEX 12
bite 1d10, SR 7, 40%
kick 1d8 + db, SR 7, 40%
rear and plunge 2d8 + db, SR 7, 40% (x)
trample db x 2, SR 7, 45%
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01-02 = right hind leg, armor 1, hit points 8
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03-04 = left hind leg, armor 1, hit points 8
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04-07 = hindquarters, armor 9, hit points 10
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08-10 = forequarters, armor 9, hit points 10
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11-13 = right fore leg, armor 1, hit points 8
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14-16 = left fore leg, armor 1, hit points 8
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17-20 = head, armor 10, hit points 9
Konrad d'Garvel
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