The Throw skill is used for all manner of weapons: grenades, thrown daggers, thrown axes, shuriken, bolas, javelins, chakra, quoits, boomerangs, hungamungas, etc. Remember, your damage bonus is halved for thrown weapons (if it even contributes at all). "Unfamiliar" thrown weapons may take a week or two for the character's full skill percentage to be available.
base percentages for Modern weapons
Handgun | 20% |
Rifle, assault rifle | 25% |
Shotgun | 30% |
Submachinegun | 15% |
Machinegun | 15% |
Taser (dart) | 20% |
Pepper spray & similar | DEXx5% |
Grenade launcher, flare gun | 25% |
Cannon (direct fire) | 1% |
Flamethrower | 5% |
Mortar | 1% |
Bazooka, LAW rocket | 15% |
Rapier, epee, dress sword (impale) | 10% |
Baton (same skill as Club) | 25% |
base percentages for Dark Ages weapons
Axe - 1 hand | 20% |
Axe - 2 hand | 15% |
Dagger, knife, saxe | 25% |
Club, hammer, mace - 1 hand | 25% |
Grt hammer, maul, staff, etc. - 2 hand | 20% |
War flail - 1 hand | 15% |
Morning star flail - 1 hand | 5% |
Spear - 1 hand | 10% |
Spear - 1 hand | 20% |
Sword, short (impale) | 15% |
Sword - 1 hand (slash) | 10% |
Sword - 2 hand (slash) | 5% |
Bow | 10% |
Crossbow | 20% |
Sling | 10% |
Staff sling |
5% |