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TooB Items Needed For China

Page history last edited by Michael 2 years, 1 month ago

back to the Journal


First part: the list, as created by the PSOs while sitting around the Jammer's lair. Feel free to approximate some stuff ... the Jammers in China aren't experts at much besides scruffy criminality, and will only have a couple of days to gather swag. They do have connections in the police and military for some items.

The Kamonkaze will point out that you'll be in 1900 China during a very hot summer.


  •     heavy duty "Band-Aid"s

  •     batteries for all our electronic devices 

  •     6 matching walkie talkies if we can't get batteries for ours (indeed, you cannot) 

  •     solar battery charger 

  •     several 1 liter bags of saline solution 

  •     Whatever else has been consumed from our various trauma packs 

  •     tooth brushes, all around 

  •     tooth paste, not meat flavored! 

  •     12ga. pump shotgun 

  •     12ga. buck shot rounds 

  •     Penicillin or better antibiotics 

  •     Neosporin or similar topical antibiotics 

  •     native clothing to fit us 

  •     black SWAT style gear to fit us 

  •     Leather Gloves 

  •     Boots in our sizes 

  •     10 pr socks each 

  •     10 pr underpants each 

  •     5 very large rucksacks


Then: the items provided by the Chinese Jammers in Nanking. This is all kind of provisional by Michael, but I'm assuming you'll ask for weapons, armor, food, etc.. I'll edit this list in response to your "first part" choices too. "Hmm, you want adult diapers? I'll let them know."


  •     various Tokarev-equivalent pistols, which fire 7.62mm Tokarev ammo. Weight 0.8 kg empty; 8 round magazines weigh 0.17 kg each

  •     various Makarov-equivalent pistols, which fire 9mm Makarov ammo (less powerful than 9mm Parabellum). Weight 0.7 kg empty; 8 round magazines weigh 0.1 kg

  •     several Type 85 "burp gun" submachineguns, feeds from 30 rd magazines of 7.62mm Tokarev ammo. 1.9 kg empty, loaded magazines are 0.5 kg. Total weight with 9 loaded magazines plus weapon is 6.4 kg.

  •     eight QBZ-95 bullpup-style assault rifles, in 5.8x42mm; 3.25 kg empty, loaded 30 round plastic mags weigh 0.5 kg each; a loaded 75 rd drum weighs 3.2 kg. Thus a rifle, 7 regular mags, and one drum mag would weigh, all up, 10 kg.

  •     various types of the Type 56-1 assault rifle (the older AK-47 design, with folding stock). Weight 3.7 kg each empty, loaded magazines of 7.62x39mm ammo weigh 0.83 kg each. Weight all up with 7 regular loaded mags is 9.5 kg.

  •     bayonets for each assault rifle; 0.2 kg with plastic sheath

  •     Norinco "N870 Type" pump shotguns, with 14" barrels. Hold only 4 rounds of 12 ga ammo in the magazine tube. Black synthetic stocks. Weight empty 3.0 kg; 44 rds of 12 gauge magnum buckshot ammo weighs 2.8 kg; thus shotgun plus ammo (in sling or pouch, and loaded in gun magazine) weighs 5.8 kg total.

  •     two Type 69 rocket-propelled grenade launchers (7 kg) -- Chinese copies of the RPG-7. The Jammers have gathered various rounds for the Type 69 RPG launcher: they aren't too sure which do what, and they aren't labelled clearly enough to be sure. All are explosive, though! 2.5 kg to 4.5 kg each round; weapon plus five rounds (four on back, one in weapon) is 24.5 kg.

  •     a crate of Type 82-2 frag grenades (0.26 kg -- kinda smallish)

  •     a single HN-5 man-portable anti-aircraft missile launcher -- a Chinese copy of the SA-7. Launcher weight 6.3 kg, missile weight in transport/firing tube 10.2 kg, spare batteries weight 0.2 kg each (to cool the seeker head -- good for one day of use, once installed in launcher). Missile 72mm diameter, length 1.46 m; six missiles are available. Kinda "a long time in storage", marked as property of the Tianwan nuclear power station in Lianyungang, Jiangsu Province on the big plastic storage box. Launcher, 1 missile, and 1 battery weighs 16.7 kg.

  •     six rather battered M72 LAW rockets (2.5 kg each), manufactured in Turkey in the late 1980s, and with Indonesian military markings.

  •     Shenbao Type D armored vest, with black covers and a steel plate in a pouch on the chest; markings for the CAEA and the security force at Tianwan nuclear power station in Lianyungang, Jiangsu province (the characters on the chest say "Security Force"). Two each in sizes XS, S, M, L ... but even the "large" size is only "Chinese large". Weight 3.3 to 3.6 kg. Bullet protection level unknown ... "It's good, stop bullet" say the Jammers.


   "The series of SB Shenbao bulletproof vests, made of semi-intelligent astronautic material, are developed and produced to against the China military pistol and the serious damage of the steel-cord bullets. They have very excellent performance in defense of steel-cord bullets, UV irradiation (preventing from aging), internal injury and moisture. Besides, they have other advantages, such as no ricochet, easy to store, long usage life and so on. With a light weight, the bulletproof vests wear very comfortable.

    One series of the bulletproof vests can resist China military pistols with steel-cored bullets and many short-middle guns, such as China pistol type 54, China submachine gun type 79, the America 44Magnum. Another series can resist the world famous rifles, such as Russia AK-47 assault rifles, America M16 automatic rifles and penetrators fired by China 85 snipping rifles. Our products have already been sold to the international market, and get our clients’ high praise."


  •     JK96 helmets: Chinese copy of the PASGT helmet, in mild steel, 1.6 kg. Clear plastic face shields can be attached or detached. Has a black fabric cover, marked with the CAEA logo.

  •     grey plastic radiation detectors/dosimeters -- the "Trustful" model, with CAEA markings. Powered by a 9 V transistor battery, weight 0.2 kg -- about the size of a mid-size digital camera. Includes an LED "flashlight" and a belt clip.

  •     a couple of Type 66 Chinese directional anti-personnel mines -- pretty much copies of American claymore mines. Weight 1.6 kg, 1.8 kg with wire and "clacker" to set it off.

  •     blocks of plastic explosives: C-4 equivalent, ten 1 kg blocks in a cheap green canvas bag, pre-rigged with shock tube detonators and shock tube connections

  •     demolition tool sets for the plastic explosives and mines -- shock tube, shock tube detonators, shock tube initiators, small hardware. Weight 1.5 kg.

  •     lots of Chinese versions of MREs: each meal contains dehydrated or pre-cooked rice, with freeze-dried meat and vegetable supplements. Other items include self-heating fried rice and noodles and a compressed cereal bar. 0.3 kg each -- no water (unlike American MREs).

  •     lots of Chinese military wound dressings - 20x19 cm, with 2m ties, 0.2 kg each. Can be used for slings, tourniquets, splint padding, etc.

  •     lots of plastic canteens, 1 or 2 liters each, 0.1 kg or 0.2 kg weight empty. Black or green.

  •     some "plain old" D-cell flashlights. Weight 0.4 kg

  •     several coils of climbing rope and carabiners, plus some other stuff chosen by someone who's not a climber.

  •     a big bag of batteries, some rechargeable

  •     12 watt solar battery recharger. Works on AAA, AA, A, C, D cells and 9V batteries. It charges at a maximum charge rate of 700mA. About 7" by 7" x 2" packed up, weight 0.5 kg. Unfolded, the solar panel is about 1 m by 0.5 m. The charger can also interface with 12 volt "car dashboard" DC systems, or 115 volt, 60 Hz AC systems. Several batteries (up to six AAA) can be charged at once.

  •     five TYT-777 FM handheld radios. 5 watts max power, simple voice security (proof against scanning by children), various channels in the range from 136 to 470 MHz; display in English or Chinese. Uses a 9V battery. Weight 0.25 kg.

  •     many tooth brushes and tooth paste

  •     various medicines gotten from a pharmacy -- some are prescription drugs. Vaccines, antibiotics (including penicillin and neosporin-ey stuff), and some hypodermic needles for the IV stuff.

  •     saline solution in liter bags. Some has lidocaine added; some is buffered, or various forms of Ringer's Lactate.

  •     cheap sleeping bags in drab but not actually military colors.

  •     lots of Chinese military, paramilitary, and air-soft-ey web gear, belts, holsters, radio pouches, mag pouches, etc. All made of nylon, in black, olive green, or various camo patterns.

  •     commercial copies of medium ALICE packs, with frames, olive drab nylon. 34 liters capacity in main section, plus three 2-liter outside pouches, and lots of places to attach stuff on outside. The pack itself weighs 3 kg empty; the frame adds 2 kg if used; you can probably get 30 kg of stuff into the pack. The packs can be used without the frames, if the load is light-ish. The local Jammers are tryinig to get some large ALICE packs (nearly twice as big), but they're not used too much in China.

  •     black nylon and rubber knee and elbow pads. Weight 0.2 kg for pair of elbow pads, 0.3 kg for pair of knee pads.

  •     black nomex balaclavas

  •     lots of military, paramilitary, and air-soft-ey trousers, jackets, shirts, tee-shirts (some with logos), shorts, socks, boots (nothing over a US mens' size 10), gloves, etc. All kinda "Wal-Mart" quality; larger sizes have less choices -- nothing for women over 44" chest or 5' 10" height; nothing for men over 6' 2". Frank will have some trouble fitting into these clothes -- or at least without lots of ankle and wrist showing. In black, olive green, or various camo patterns.

  •     lots of "civil" clothing. Pants, "gym" clothing, socks, shoes (nothing over a US mens' size 10), tee-shirts, sweaters, shirts, windbreakers ... again, of "Wal-Mart" quality, and again with less choices in larger sizes. Tee-shirts, sweaters and windbreakers tend to have graphics or logos on them; about 20% of the logos are "western", the rest are local to China.

  •     cheap cotton and hemp tourist-ey "peasant" clothing -- pants (0.5 kg), tunics (0.5 kg), slippers (0.4 kg), conical woven hats or shapeless fabric hats or turbans (not much weight).

  •     glowsticks: 12 hour sticks (violet, red, green, blue); bright 30 minute sticks (green or yellow only); and high-intensity 5 minute sticks (orange only). All have a plastic hook on one end, for hanging from rope, etc. All sticks weigh 0.04 kg each, are about 15 cm long.The Nanking Jammers are very proud to have thought of these -- "heh, we professionals, you should know about this stuff."

  •     various sorta-not-professional survival/bolo machetes, trick knives, rambo knives, etc.; about 0.4 kg to 0.5 kg each

  •     a Chinese road atlas, entirely in modern Chinese.


Some initial requests and responses:


As firefighters, you're all up on tetanus, hepatitis A/B, various measles, diptheria, polio and the 2008 flu vaccines. As US citizens, you're almost certainly also current for mumps, rubella, pertussis, HiB, chickenpox, and meningitis (likely to be ineffective in 1900). The Jammers can get vaccines for:


  •     Bacille Calmette-Guérin (BCG) Vaccine (for tuberculosis; needs to be carefully administered Medicine or First Aid skill roll + 50% or an abcess will form; painful wound, often leaves a scar; is also of some value against leprosy)

  •     Cholera Vaccine (very wise move in 1900 China; the current oral vaccine is pretty effective)

  •     Diphtheria Toxoid

  •     Haemophilus Vaccine

  •     Hepatitis A Vaccine

  •     Hepatitis B Vaccine

  •     Hepatitis Vaccines Combined

  •     Influenza Vaccine (but again, probably ineffective in 1900)

  •     Japanese Encephalitis Vaccine

  •     Measles Vaccine

  •     Meningococcal Vaccine (probably ineffective in 1900)

  •     Mumps Vaccine

  •     Pertussis Vaccine

  •     Plague Vaccine

  •     Pneumococcal Vaccine

  •     Poliomyelitis Vaccine

  •     Rabies Vaccine

  •     Rubella Vaccine

  •     Smallpox Vaccine (can cause pericarditis; all US military personnel serving overseas get this vaccine, which is otherwise only rarely available)

  •     Tetanus Toxoid

  •     Typhoid Vaccine (actually two separate drugs; one oral, one injectable; each confers about 75% protection; it takes about a week to confer immunity)

  •     Varicella Vaccine

  •     Yellow Fever Vaccine (the injectable vaccine is 90% effective; but don't get the shot if you're allergic to eggs)


That's separate from things you take *after* you get bit/infected. Frank Burns is advocating for BCG, cholera, typhoid, and yellow fever vaccinations. Smallpox is epidemic in 1900 China, try not to bring it back home -- the World Health Organization will hate you! Venereal diseases aplenty, too; and the plague.


Hmm, the US military's vaccination requirements: influenza, measles, meningococcal, mumps, polio, rubella, tetanus/diptheria, yellow fever (but not for the Army). If you serve in the Middle East, add hepatitis, typhoid, yellow fever (for the Army), Japanese encephalitis, cholera, plague, varicella, small pox, and anthrax.


There's no effective vaccine for malaria (well, they're testing one, but the Chinese don't have it), but there are a number of useful medications for treatment. The best known are quinine and chloroquinine. In order to achieve a therapeutic dose of quinine from tonic water, a person would have to drink between 6 and 12 liters in a 24-hour period. Chloroquinine tablets, taken daily to prevent malaria, are very effective against the 1900-era disease; the tablets have an unpleasant metallic taste. Careful about overdosing -- the lethal dose of chloroquinine can be as little as twice the therapeutic dose. Overdose can cause death in as little as 2.5 hours -- symptoms start with depressed vasomotor function and respiration, then anoxia and finally cardiac arrest.


Also the Jammers can provide a full set of useful Chinese medicines (iguana, wolfberry, ginseng, snake, turtle plastron, mugwort, seahorse, cow bile, tiger eyes, geckos, toads, bees, earthworms, etc.). Or all your dexedrine, amphetamine, morphine, etc. needs.


The biggest airsoft store in Nanking stocks Gen1 night-vision gear: scopes, monoculars (for head or helmet mount), binocs ... maybe not quite as sturdy as military stuff, of course. A very Gen1 head-or-helmet-mounted monocular weighs 0.3 kg, uses a 9 volt "transistor" battery for 20 to 40 hours of power. A Gen1 helmet-mounted binocular set weighs 0.5 to 0.8 kg, uses a 9 volt "transistor" battery for 10 to 20 hours of power. Gen1 NVG has, and often needs, an IR illuminator (usually an LED or two) to be really useful. Also Gen1 gear makes that annoying whining noise.


In Hong Kong, the Jammers can get a commercial knockoff of the AN/PVS-7 night monocular; Gen2, weight 0.7 kg, 10 hours power from two AA batteries. Hong Kong buying might get a thermal scope if that's what you want.


It's about 1000 miles from Nanking (aka Nanjing) to Hong Kong -- probably 3 days trip each way; and about 3-4 hours drive to Shanghai. Flying, a Hong Kong-based Jammer can bring a suitcase full of stuff overnight, including such things as .40 S&W ammo, or silencers and threaded barrels for the Makarov-style 9x18mm pistols. No firearms or actual explosives from Hong Kong though -- you get shot, pretty quickly, for that kind of shit in China.


The airport in Nanking or Shanghai, or bookstores in Hong Kong, have lots of travellers references. The specific editions don't matter too much, but any of various books with titles like "Third World Medical Reference for Doctors" would be useful (weight 0.5 kg); and a small world atlas (0.2 kg) might come in handy.


The Nanking Jammers will grudgingly give up some silver coinage, less grudgingly if you have something of value to trade. Gladly provided: artificial rubies, by the bucketful! 0.5 carat mostly; some larger ones up to 1 carat mixed in. Most of the rubies are worth about 80 tael in 1900 China; be careful, there are lots of Ascended agents among the bankers and money-dealers in China. You can get about 10,000 of the rubies in a kilogram bag! You won't get anything like 80 tael worth of value for them out in the countryside, but everyone who isn't part of the Secret War will believe them to be valuable. For less than ten of them, you could buy a river junk, for example.


Some optional goodies, none of it weaponry:


  •      Lockpick jack-knife (Swiss-army style): 0.1 kg

  •     Small set of general lockpick tools: 0.3 kg

  •     Full set of general lockpick tools: 1.0 kg

  •     Pick guns, slim jims, specialty lock stuff, etc.: not likely to be useful

  •     Handcuff keys: standard modern American - every PSO has one or two

  •     UV-light mini-maglite (uses 2 AA batteries): 0.1 kg

  •     UV-flourescent ink marker pens (big graffiti size): 0.03

  •     jar of UV-flourescent paste (better for outdoors use): 0.1 kg

  •     small jar of UV-flourescent powder (for indoor use, kinda grey-brown color): 0.05 kg

  •     spray can of UV-flourescent powder (light-buff color): 0.2 kg or 0.4 kg

  •     for that matter: IR-light mini-maglite: 0.1 kg

  •     Super glue for messing up locks: 0.05 kg

  •     3-in-1 oil, small spray can for hinges: 0.2 kg

  •     Swim goggles (the smallish kind): 0.05 kg

  •     IR and UV glowsticks (neat! not as bright as mini-maglite of course): 0.04 kg

  •     Spare Air "original", 1.7 cu ft of air (30 breaths): 0.7 kg

  •     Spare Air "standard", 3.0 cu ft of air (57 breaths): 1.0 kg

  •     Garmin GPS receiver 60CSx (uses 2 AA batteries for 18 hours): 0.15 kg (can also store much map data, even if no satellite available; compass, altimeter, etc. features will presumably still work in 1900 China)

  •     3/8" lightweight rappelling rope (5900# test): 0.7 kg per 10 meters

  •     7/16" rappelling rope (6800# test): 0.9 kg per 10 meters

  •     1/2" two-person rapelling rope (9200# test): 1.05 kg per 10 meters

  •     5/8" super heavy-duty rope (11500# test): 1.5 kg per 10 meters

  •     parachute cord, aka 550 cord (550# test): 0.06 kg per 10 meters

  •     rescue figure-8 descender with anti-slip fingers: 0.1 lg

  •     military locking carabiner, 100mm: 0.1 kg

  •     "pro" grappling hook (1600# to 3000# test): 0.7 kg

  •     "ninja" grappling hook (unknown strength): 1.2 kg

  •     pocket chain saw (high-tech wire saw): 0.15 kg

  •     7 meter Yates webbing (folding, that is) assault ladder in pouch (3500# test): 0.7 kg

  •     Thermal-Eye X200xp infra-red monocular - detect humans out to 450 m (uses 2 AA batteries): 0.325 kg ONE ONLY (very expensive)


All this stuff is available either in Nanking or via courier from Hong Kong. Mmm, if you can wait a week or so for stuff to come from America:




One of the many funky things from    http://mkballistics.com/html/ammoFRM.html


"If you fellows want nasty Buro stuff, we got some of that, too."


waev skaner:  This set of goggles made of hard, unyielding ARB makes you appear to onlookers as if you have a set of demonic (but cheap), fiery eyes. With these goggles you can detect and evaluate sorcerous, chi, and arcanowave energy. When they are plugged into your AI/O port, you gain a +10% bonus to your Dodge or parry rating when targeted by magical items, sorcery effects, fu power attacks, and arcanowave weapons. You can also detect the presence of unusual amounts of magical, chi, or arcanowave energy on a successful check of [some skill]. This includes the identification of feng shui sites. The user has to plug them in to a Port. Weight, 0.3 kg. No power supply needed (except your SOUL). They look sort of like this


goest gaagoolz:  Fits over one eye (usually the right eye, you don't get to choose); "makes you look like borg fella from star wars show." See in the absolute dark, "Is black and white, but living things ... and demons, vampires, all stuff got chi ... shows up nice. See through 6 centimeters of wall, too." Again, the user needs to plug it into a Port. Weight, 0.2 kg. No power supply needed (except your SOUL).


slap pach -- slim gray plastic pouch, contains an adhesive red/white "bandage" about 10cm x 18cm. The pouch has black text printed on it:  "Ferst Aed Pach, Smaul - antisseptik, klot formeeng. Red kuler indikaets bak uv pach, poot uther sied nekst tue wuend."  This will seal a bullet wound in about one minute; tissue which has had a "slap pach" appliced to it will have a chalky white appearance once healed; excessive use can lead to mutation, birth defects, and personality disorders.


jueser -- a small biopolymer nodule, about the size and shape of a peanut, chalky white in color, with a slightly "insectile" shape, and with small, odd symbols on it (Irish designs, circuit diagrams, Chinese characters, hard to tell). A transparent, circular spot on one side reveals a thick green fluid sliding around inside. An elastic plastic tube, 4mm in diameter and 10mm long, extends from one end of the nodule; a rotate-and-push-down button at the base of the tube would seem to be a valve. The "jues" will keep you from going into shock or unconsciousness, and will let you stay alive and functioning at down to -15 Hit Points. Of course when the jues wears off, you'd better have your Hit Points back up to around 0 again! Also, like much Buro special operations stuff, it can cause mutations, birth defects, personality disorders, etc. You don't need an arcanowave port to use a juicer.


infopaad, aka ekspert injjekshin -- another small biopolymer nodule, about the size and shape of a peanut, chalky white in color, with a slightly insectile shape, and with Globish characters and a bar code printed on it. A transparent, circular spot on one side reveals ectoplasm sliding around inside; close examination of the ectoplasm show faces, eyes, etc. A plastic safety cap covers a set of four short, sharp needles on one end. Remove the cap, stick the needles in a major chakra point, and squeeze the nodule. Weight 0.01 kg.


arkaenowaev port - a chalky white plastic disc about the size of a nickel; the back side (to be placed against the skin) has a disturbing collection of very small thorns, all curving towards the axis. The front has small, strange glyphs inscribed around the central plug hole. These can be quickly installed by smearing some freaky-looking goop on the section of skin it will be attached to, and pressing the port into the skin -- it's a bit painful, but no more than a really bad shot. They must be installed at the body's meridian points (as defined in traditional Chinese medicine -- there are about 400 of them); the best of these are the seven main chakra as defined in Indian medicine:  top of head, forehead, front of throat, chest, solar plexus, pelvis, and perineum. Arcanowave ports do not cause mutations (well, no more than any other technology from the 2056 Juncture). The ports are required for humans to operate most arcanowave-based equipment -- one port per item. They apparently also reduce the cumulative effect of using infopods.


and some other items of Buro equipment, gathered from fallen foes -- guns, etc.


Dealing with the supernatural


"Demons, wow, you gotta know your stuff to deal with them. Is complicated, makes feng shui look easy. Not a lot of items to just slap on one of them. But some things are good."


  • mix of chicken blood and ink:  get it on supernatural creatures, it burns or at least discommodes them

  • talisman (fú) written in vermillion ink (or about as good, black ink with chicken blood) on lucky yellow or orange paper:  "stick this on powerful part of supernatural creature, might help. Better if talisman is specific exorcism to creature, general-use talisman (seal of Lao-tzu or Chang Tao-ling) is kinda weak. Best talisman comes from the demon's boss in Hell; hard to get, though. Most talismans are really forgeries, fake out demon, make him think his boss or someone powerful is giving order."

  • vampires can't cross a line of sticky rice. "Make sure it's the correctly sticky kind, though, and not cooked. No good when cooked." And against demons, it's some help:  mix the rice with an equal amount of salt, and hold it in your right palm. Stamp your left foot while throwing the rice/salt mixture around the area to be protected, particularly at any corners or significant features.

  • some phrases in Mandarin to recite quickly to the demon. For example, a fairly generic one:  "I am a servant of the Celestial Master, Chang Tao-Ling; Heaven and Earth have sent me. I have authority over the celestial soldiers:  100 times 1,000 times 10,000 times 100,000 of them stand before and behind me, are lined up to my left and right. Which spirit dares to alight here? Which demon dares to be present? Only a legitimate spirit should appear here! Evil demons -- depart quickly! Quickly, quickly, this is an order! Obey this command!"

  • find yourself a Taoist priest.

  • chickens in general; they're about the smallest thing that a demon will attack. Sometimes you just gotta heave a chicken.

  • peach wood swords have some power over supernatural creatures. A cute little 7" long sword only weighs 0.1 kg; a full-size (23" blade) sword weighs 0.5 kg.

  • swords made from ancient coins are also powerful against the supernatural. Hard to get, not really very sturdy, probably 1.0 kg weight. Mostly, really hard to know it was made from ancient coins.

    • years later the referee saw a "sword" made from old Chinese coins:  the coins were tied together in a rough sword shape, using cords through their central holes. Probably fragile.

  • creatures that can't be hit with regular weapons can sometimes be hit with "sword fingers" (index and middle finger together), but only once a day. Really only useful on weaker spirits, probably.

  • silver bullets:  hey, can't hurt! Hard to get, and really only in popular pistol calibers:  .45 Long Colt, .38 Special, .44 Special ... and (made especially by the Hong Kong Jammers) 12 gauge buckshot. Better than the traditional $1.00 - $1.80 worth of dimes (a very poor load, won't even penetrate clothing at 20' range). See http://hurog.com/books/silver/silverbullets.shtml


The Big Load, and the Long-Term Cache


As stated a couple weeks ago:


" ... you might consider doing a rough, cumulative list of stuff for "overload" and not worrying about which individual is carrying it (since you won't carry it into combat anyway)."


Entirely just a suggestion:


  • 45 kg water (two plastic 20 liter jerry cans, 2.5 kg each empty)

  • 12 kg food

  • 6 kg shotgun ammo (100 rds)

  • 3 kg of hand grenades (about 12 or whatever's left from the crate of 24 that the Jammers' had)

  • 8 kg of QBZ-95 mags (16 loaded mags)

  • 10 kg of plastic explosives

  • 1 kg of batteries, various

  • 5 kg of medical supplies (non-saline)

  • 6 kg of saline (six 1 liter jars)

  • 4.6 kg of HE 40mm grenades (20 rds)

  • 4 kg of grooming/comfort items

  • 6 kg of spare clothing items (for cooler climates, perhaps)

  • 9 kg of 7/16" rope (100 meters)

  • 3.6 kg, two Chinese claymore mines (maybe trapping the cache?)

  • 4 kg of Chinese army wound dressings (20)

  • 5 kg as two LAW rockets

  • 17 kg HN-5 anti-aircraft missile, launcher, and two batteries

  • 0.2 kg small world atlas

  • 0.5 kg bottle of chloroquinine tablets

  • 1 kg of silver coins

  • a few 0.5 kg peach wood 'swords'


That's 152 kg right there. A Chinese pack-horse can probably carry 100 kg of load; with a 24.5 kg pack saddle and saddle blanket, two horses can carry 151 kg of load total. So if you can get two pack horses in 1900 China, you could load all that gear onto them.


Don't forget all the intrusion-ey stuff that's, ahem, not being carried now. Or the supernatural-countermeasures stuff.


The long-term cache would be the result of a 3 hour shopping spree at various Nanking stores:  Walmart, Ikea, B&Q, Home Depot, etc. Tarps, nails, hammers, poles, blankets, food, 100 liters of water; a quarter-ton of stuff like that. 

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